The key is in utilizing the delay that the command reaches the other slimes, and if you were really stuck there's a cheat document included in the download! Thanks for giving the game a shot!
HaydenG
Creator of
Recent community posts
pretty neat game! was initially a bit confused though as I didn't notice any instruction as to what did or didn't make me lose a life, but I think I figured it to be the lights eventually (although I still sometimes lost a life randomly), and sometimes post switching a light would spawn on me and make me lose a life to no fault of my own. Pretty cool idea though! Could definitely see this kind of idea blossom into something cool! Might be interesting to see how this plays out as a 2 player game with a lower "bounce" timer and more stuff flying around!
Pretty cool concept and has some nice polish to it! It felt a bit odd being a real time type thing, though, and maybe this type of concept might work together in a more turn-based type thing where you need to think alot about how the actions you're building up on your side of the field are going to play out? Cool game!
The game and concept are really neat, and a good way to use the theme, I'd say! The flavoring and aesthetics of the game were very good, too! It was fun working out the "mystery" and linking different things together. I did have issue, though, with my screen *very* quickly becoming overwhelmed with an abundance of stuff, making it extremely difficult to find what I needed, connect what I wanted, or even read things at times since the lines always overlapped most things! That, and the time limit seemed a bit off placed in this style of mystery game. With some touching up in the puzzle logic department (as at times it seemed a bit out there, haha) and some quality of life things, I could see this really going somewhere! Good job!
Interested idea with switching between 2 perspectives to solves puzzles, but I found myself getting lost the whole time! Maybe if the ships had the same room setups that would've helped, or maybe they did and I just got lost anyways... I also noticed that although the swapping mechanic was pretty neat and cool, it wouldn't have changed much had I just been walking around as 1 person and had access to both sets of information, if you get what I mean there. Overall though, (besides the arms being pretty distracting haha) the presentation was real good and a solid concept that could definitely go places!
Pretty neat game! Interesting way of having the "people" chained together like that, and it had a nice look that didn't distract from anything you were doing. It did take me a bit though to figure out the exact mechanics of the game, though, and even then I don't think I had a full grasp of what was going on. Some more instruction may have been nice! I also found myself doing one single trick the whole time where I would stack up vertically to meet whatever requirements I needed for the level exit, ignoring most of the rest of the level. But it is a game jam game and it was still pretty neat and fun, so good job!
Pretty cool game! Being presented a huge wall of controls was initially confusing, but the game played well once you got used to them and the visual effects and sounds built together very well! One thing I noticed though is that since there was no time factor or points lost for missing orbs (that I noticed, at least), if I really wanted to I could've just sat with one circle and only used it whenever it was favorable for me to do so. Overall though, real neat game and concept!