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Slime Chain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3777 | 2.203 | 2.818 |
Originality | #4117 | 2.203 | 2.818 |
Overall | #4281 | 2.037 | 2.606 |
Fun | #4723 | 1.706 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The method of controlling the slimes is all linked together, each slime is "linked" to all the others in terms of commanding one slime results in sending that same command to the rest of the slimes as well
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Switching the slime directions was a bit tough (had to read through the level solutions document!), maybe adding a bit more time between when the follower slime copies your movement? Either that or only I didn't have the speed to pull it off, looks like a couple other commenters were able to do it. Still a neat idea!
Thanks for playing! Timing was a bit finicky to get down to a good spot that felt good, so it could definitely still use some touching up. Glad you liked the idea, though!
How can I make these slimes go in differents directions if they're having the same movement ?
The key is in utilizing the delay that the command reaches the other slimes, and if you were really stuck there's a cheat document included in the download! Thanks for giving the game a shot!
I really liked how you made the movement work. On it's own i'd think it could make for a really fun experience. The way you had to position slimes was pretty weird though (and I'm aware that you had to implement sth like that because of the game jam theme. would've really enjoyed the game if it would've built more on the "single slime" experience)
I like the follow the leader style mechanic! It was tough to get the followers to do what I wanted, but eventually I got it! The end screen was worth it, though! The pixel art was cool, too :)
The slimes are cute making for an ok presentation with their little idle bounce, but they are just too awkward to control with the delay in response to the player's inputs, I just couldn't get past level 4