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A jam submission

By Your SideView game page

A pregnancy-based action RPG where you play as Two Girls, Moraine and Lucia as they take on the "Challenge of the Hero"
Submitted by jacksmart (@_JackSmart_) — 8 minutes, 12 seconds before the deadline
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By Your Side's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#142.0002.000
Creativity#152.6672.667
Overall#182.2222.222
Pregnancy Content#192.0002.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I feel like in concept this game could be good. Definitely an early release for the jam but I can see some strategy in picking paths down the road and using skills. Pregnancy wise you get to pick a character and have a few very cute cutscenes with them which were good, although I wish pregnancy could be tied into the combat systems which is a majority of the game at the moment. It took a little bit to understand the game and a few runs to get things down. Overall looking forward to seeing how this game turns out in the future!
  • Pregnancy content: I like the art, the fact that you can choose who is pregnant and the events that are currently in the game, though there isn't really anything beyond that. It's a decent start, but I'd like to have explanations as well, if that is possible. Gameplay: I was more than a little confused, both by the UI and the gameplay itself, as there was no real intro to how much of anything works. I didn't get unlucky like some others and managed to actually get rather far most times, though. It needs some more explanations and polish so new players have an easier time. Creativity: It feels unfair to give it a low score, because there is clearly a thought behind this and the systems feel like they were thought out, though not very balanced. I just have no idea what exactly is going on, or why one person is pregnant and the other isn't, or how that affects things, etc. It just needs some work in that department so that things make sense, since it's hard to get invested quite yet. Personal thoughts: I think that, if things were explained, this would have been much higher on my rating. There is effort and thought put into this, complete with a 3D map and everything, but the lack of direction or instructions really hurts it. What is there isn't bad, but I'm gonna look forward to how further versions will explain the world, mechanics and story.

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Comments

Game looks good. Is there an android version? 

Submitted

This was really great. Took me a while to figure out how to restore stamina/magic, but after that the gameplay was a lot of fun, and the character interactions were very cute. I had enough fun that I played both paths, so you should definitely be proud!

Submitted

Yo. I like you art and your character. You music is nice to.
Your map is not really on the same mood. It spoil a bit the atmosphere
I whould i have to the outline of the story.
Your fighting system is interesting. You can creat you own strategie and replay with other if you want.
But i think yoo need to review the balancing.

Thank for you work and your game. I wait the next updat. :D

Most of what I see is good. Moment to moment gameplay is fairly solid, though VERY unforgiving early on. I'd say at the moment most of my complaints are primarily directed to the UI, which is kinda clunky. just gonna make a list.

  • the placement of the button that lets you pick abilities makes it hard to remember. I'd prefer it if your first ability is already selected, and the game would let you add or remove new abilities when leveling up after defeating enemies.
  • having QTEs to deal and reduce damage is cool, but i feel like it could use a UI to help with timing. I am assuming you know this, since the thunderstorm ability has one, so i'm just going to chalk this up to time constraints.
  • selecting characters on the combat board is a bit clunky. not really sure how to describe it.
  • map UI is something I like a lot. kind of cool to have a 3d representation. though it's kinda weird to have the camera start at the wrong side of the mountain. appreciate clicking on nodes requires a double click. gives me a chance to remember putting on abilities.

as for other stuff:

  • flamethrower basically carried me the moment I got it. damage is crazy for the cost. 
  • event nodes are outright detrimental early game, two or more in a row just kills runs. 
  • combat/event node generation on the map is wildly inconsistent. have had runs where it was just combat nodes.
  • Wouldn't mind enemies using the wait action. they flat out don't at the moment. they honestly do more damage when they're out of tp/mp.
  • feels more like a roguelite than an rpg at the moment, though mostly because it just kicks you to the main menu when your preg character is KOed. On that note i think it would be better if you kept fighting on if your non-preg character is KOed. losing them is basically a run ender anyway early game and by the time you get to act 2 it's very hard to lose in the game's current state.
  • also tutorial probably would be good. or a help menu. some stuff is hard to understand until you've had a few tries.

I'm trying my best to be constructive with my criticism for what I see in the moment. I do really like a lot about this game, I think when it's more baked it's gonna be really good. looking forward to future builds.

Submitted

Has charm to it and the 3d map integration is cool, not too sure if I was just fumbling around but just got shredded with damage before being able to progress far with each attempt

honestly the 3d map is completely unnecessary and clunky to use. A 2d map probably would have been a better idea 

Submitted

The art is nice.