I really enjoyed it. The constantly depleting oxygen kept me moving and the overall "vibe" was unsettling, in a good way. Pacing was nice, always felt like I was accomplishing something in the proper time. I liked the aesthetic as well.
Good job!
This is really good! Atmosphere was spot on, enemies were great and I really liked the combat. I think my favorite aspect was having the melee weapon and the gun that I could easily shoots when to use each without a "swapping" mechanic. The voice work was a really nice touch too, I can tell you put in a lot of work.
I ran into one bug. When I went into the kitchen area to the right of the top of the stairs, I was able to start combat with a Crawler that was on the other side of the wall. It eventually made its way around to me and I was able to finish it off.
Very fun! I liked the premise, puzzle and the countdown. I felt very engaged throughout the game.
The movement was a little "bouncy" for me at times. For example, when I would try and walk into a wall, the camera would go forward and bounce back in an odd way. But it quickly became a non issue as I got used to moving around in the world.
Very fun! I liked the premise, puzzle and the countdown. I felt very engaged throughout the game.
The movement was a little "bouncy" for me at times. For example, when I would try and walk into a wall, the camera would go forward and bounce back in an odd way. But it quickly became a non issue as I got used to moving around in the world.