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hloiseau

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A member registered Nov 05, 2021 · View creator page →

Creator of

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Hey, thank you for your kind words and constructive feedback! I'm really glad you enjoyed the mix of genres—we wanted to try something a bit different, and it's great to hear it resonated with you.

As for the points you mentioned:

  • Fullscreen: You're absolutely right. It's something we overlooked, but I'll make sure to add it in a future update.
  • Skipping to the next wave: A lot of players have pointed this out, and I completely agree. I'll implement a feature to skip intervals once the jam ends.
  • Balancing: This is definitely something I want to work on. I didn't have time to fully test everything, and it's something I'll improve going forward.

Thank you for noticing that it's our first game in Unity—it means a lot to hear that you think we did well for a first attempt. Your encouragement motivates us to keep learning and improving!

Thanks again for playing and taking the time to share your thoughts—it really helps us grow.

Hey, thank you for the detailed feedback! It's our first time creating something like this, so advice like yours is incredibly valuable to us.

"The artstyle isn't cohesive at all": I completely agree. None of us are professional artists, so we relied on Unity assets and some AI-generated elements. I'm currently discussing with friends to see if they can help us improve this in the future. If you have any specific ideas or suggestions, I'd love to hear them—I admit I don't have the best eye for aesthetics.

"You have to wait way too long between waves": You're right; we didn't consider this enough. After the jam ends, I plan to add a feature to let players skip the wait time between waves.

"You get way too much scrap, you can fill up every tile with turrets": That's on me. Initially, we intended for players to collect scrap during the visual novel phase, but it made the tower defense section less engaging. I added the current system at the last minute without enough time for proper testing.

"After filling every tile, the game runs at less than 1 fps": This is another late addition issue. I increased the number of enemies and projectiles without properly optimizing for performance—I'll definitely address this in future updates.

"Story is kinda interesting I guess": Thank you! I personally find it a bit cringey, but I'm glad you found it somewhat engaging.

Again, I appreciate your honesty—it gives us a clear direction for improvement. Thanks for playing our game

I was streaming to discord. Tried without, mouse control works and no more shoots to the left. Strange bug, indeed.

(1 edit)

Thanks for your review !
It's the first time we used Unity and have very high-end PCs, so we did not think about optimization…

Fun, but a bit repetitive and no difficulty.

Fun game, loved the art style.

Hey, for your information, you can install and use windows sandbox when you want to play this kind of games.

I love this kind of game and visuals. I hope you will continue the development of this gem.

The mouse control did not work, and the shoot always go to the left.
Was laggy in windows sandbox.

Game does not run. DLL are missing.

Made me install node.js, would not recommand (jk)
Are you a vim cultist ?
Hard to find how to use the password.
Liked the experience.

Some problem with the loading of element that are “far” from Neuro.
Cool music but does not loop and too loud at moments.
A lot of assets don't have collision.
But it's a fun experience.

Quite fun game, I liked a lot your usage of the audio clips.

Fun story.

Really nice game, had a lot of fun with it. And the real ad is an awesome idea. Good job !

Thanks for testing our game !