Cool game. I liked that you wanted to mix two genres of games (tower defense and vn). Though agree with other commenters that it would be nice to have fullscreen, some kind of way to skip to next wave since intervals are a bit too long and it's not really balanced. In your description it's mentioned that it's your first game in unity, so for first game in new engine it's good. Good job!
Play game
Echoes of Humanity's itch.io pageDoes your game contain AI-generated content?
Yes, it contains some images and code generated by AI
How does your game fit/incorporate the theme of the game jam?
This game fit the theme in the graphic aspect (retro) and in the scenario.
Comments
Hey, thank you for your kind words and constructive feedback! I'm really glad you enjoyed the mix of genres—we wanted to try something a bit different, and it's great to hear it resonated with you.
As for the points you mentioned:
- Fullscreen: You're absolutely right. It's something we overlooked, but I'll make sure to add it in a future update.
- Skipping to the next wave: A lot of players have pointed this out, and I completely agree. I'll implement a feature to skip intervals once the jam ends.
- Balancing: This is definitely something I want to work on. I didn't have time to fully test everything, and it's something I'll improve going forward.
Thank you for noticing that it's our first game in Unity—it means a lot to hear that you think we did well for a first attempt. Your encouragement motivates us to keep learning and improving!
Thanks again for playing and taking the time to share your thoughts—it really helps us grow.
Hey, thank you for the detailed feedback! It's our first time creating something like this, so advice like yours is incredibly valuable to us.
"The artstyle isn't cohesive at all": I completely agree. None of us are professional artists, so we relied on Unity assets and some AI-generated elements. I'm currently discussing with friends to see if they can help us improve this in the future. If you have any specific ideas or suggestions, I'd love to hear them—I admit I don't have the best eye for aesthetics.
"You have to wait way too long between waves": You're right; we didn't consider this enough. After the jam ends, I plan to add a feature to let players skip the wait time between waves.
"You get way too much scrap, you can fill up every tile with turrets": That's on me. Initially, we intended for players to collect scrap during the visual novel phase, but it made the tower defense section less engaging. I added the current system at the last minute without enough time for proper testing.
"After filling every tile, the game runs at less than 1 fps": This is another late addition issue. I increased the number of enemies and projectiles without properly optimizing for performance—I'll definitely address this in future updates.
"Story is kinda interesting I guess": Thank you! I personally find it a bit cringey, but I'm glad you found it somewhat engaging.
Again, I appreciate your honesty—it gives us a clear direction for improvement. Thanks for playing our game
Very cool game, the only 2 problems were optimization and the fact that visuals didn't scale well with the window. Also, it would be nice to see stats of towers to understand what are their pros and cons.
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