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HoloYiff

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A member registered 67 days ago · View creator page →

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(2 edits)

Thanks for the advice! I'll keep this in mind once I get my hands on one.

I can definitely relate to your frustration. This is especially true in the VR industry, where pretty much all of it is locked behind pay walls. I much more believe in a healthy balance.

Thank you for the wishes, and I hope you will be able to try it out in the future!

Thanks for the clarification!

Unfortunately, AR-ZONE does not appear to be a platform for developers.


I searched for the following:

"developing content for samsung ar-zone"

"custom content for samsung ar-zone"

"samsung ar-zone sdk"

"adding your own animations to samsung ar-zone"


And nothing relevant came up. The only search results I got was related to customizing the emoji character.

Thank you! That's very appreciated.

Yep, it's most likely the case. It's not on the ARCore compatibility list and not on versus.com, which I use to compare specs for phones.

Thanks for letting me know!

Unfortunately, that phone is not listed on the ARCore compatibility list. It's also unlikely to be powerful enough to be able to view this.

If you upgrade in the future, I'd love to hear what you think!

Thank you for the explanation!

What phone are you using?

The support will depend on if your device supports Depth API in ARCore. You can check which devices supports it here:
ARCore supported devices  |  Google for Developers

In the future, I hope to be able to get some more older devices to test on, as I might be able to circumvent the need for Depth API.

No worries, thanks for asking!

However, there is no APK, as this is developed to run in the browser.

This has a big advantage over an app, as it makes it cross platform, without the need for additional development to support multiple platforms. It's also what makes it possible to feature adult content on iOS, as apple does not allow porn apps in the app store.

With that said, I'm really interested in knowing why you would like an APK. Maybe there is some use case for it that I'm missing?

Thank you so much, I'm really happy to hear you find it impressive!

Yes, it's most likely a browser issue, as not all browsers supports AR features. ARCore is maintained by Google, so any chromium based browser is likely to work. Such as Brave, which I just tried to make sure it's working.

With that said, it's great that you bring this up, as I should definitely add some kind of warning when an unsupported browser is used.

I just pushed an update that should improve compatibility for older devices. Please give it a try again and let me know if it fixed it.

Hi again,

I have just pushed an update that may make it compatible on the iPhone 7 now. I can't guarantee that it will perform well, but hopefully it works at least. Please let me know if you're able to get it to work now.

What is the app called? I have been trying to look it up, but I can't seem to find a clear answer.

Thank you! Though I wish you were able to try it.

What phone are you using?

Thanks for asking. I would like to support  pico 4, I just need to get one for testing.

Thank you for asking. Just to make sure, are you referring to the Samsung Galaxy A50?

I'm sorry to tell you, but the A50 is missing support for Depth API in ARcore, which this currently depends on. Depth API is needed to gauge the distance from the device to the surface that the camera is pointed at.

You can see a list of the supported features based on device here:
ARCore supported devices  |  Google for Developers

Any device that supports Depth API should work, but I can't guarantee it, without testing the specific devices.

I will address this in the future by seeing if I can find an alternate approach or if I will need to add an error message, indicating that the device is not supported.

That's also intended. It depends on if the device supports Augmented reality. 

For PC and Mac, you will see the QR code, as you can't use augmented reality on those platforms.

For Android and Quest, you will see a button that says View in AR, as augmented reality is supported directly in the browser.

Where as for iOS, at least on the newer models, you should see a button that says Open with Launch AR.

Yep, that's correct!

However, it's also worth noting that you will need to use Safari for this. If you have set a different browser as the default, you'll just have to copy and paste the URL.

Once you tap on the open with launch AR button, you will be redirected to a different page, which presents you the option to install the Launch AR app if you don't already have it installed, otherwise it will give you the option to open it in the app.

Thank  you for the information. Unfortunately it's likely that the iPhone 7 is too old to support this. But I will try to confirm if this is the case, or if it's just a matter of fixing a bug related to older iPhones. 

I want to try to figure out which iPhones models are supported, but has not been able to so far. So it's really appreciated that you reported this. 

If you check the url, does it end with "/holoyiff"?

If it does, then everything is good so far. However, if you don't see a button at all, not even a button that says View in AR. Then it would indicate that there is some kind of error, that prevents everything else from loading.

Which iPhone model are you using?

Personally I have been using the iPhone SE Gen 3.

Thank you for letting me know about this! 

You're supposed to use the regular phone camera to scan the code. It should then open the correct page in Safari. There you will have the option to open with launch AR. Since you have Launch AR installed, you should see an open button in the top right after a brief loading.

It makes perfect sense that you would attempt to use the app itself to scan the code, so I will update the information to make this more clear.

😆 I would love to add some cyberpunk inspired stuff, would be so fitting

Ah, got it!

We'll see if there will be a need for one, in case I need squeeze out more performance

Which VR headset are you using?

If you're using the Quest, ideally Quest 3 or Pro, you should be able to play it straight through the browser, no download required.

Thank you so much, I'm happy to hear that you see the potential in it!

I'll do my best to keep adding animations to it, and I'm really looking forward to be able to on-board even more animators.

It's funny, I'm not sure how you would download it. But somehow it has gotten a few downloads so far, even though it's just browser based. No clue how that works 😅

Thank you so much!

It's been quite a challenge trying to figure out how to make the 2D to 3D conversions look decent. I still got ways to go for the quality, but I'm happy I have been able to take it this far.

Thank you, I'm glad you think so!

I'm more than happy to add more male on male animations. Just let me know if you have any favorite animator and I can try to reach out to them.

😂 I'll take that as a compliment

I'm trying to create something unique, so I'm happy to hear you find it interesting! 😄