I think the problem in this case is not that the players have to much at once, but that the begining puzzles themselves are pretty unforgiving, the mechanics are amazingly introduced and you have the sense of what you have to do right away, which is great, but at the same time you haven't been able to relate enough with the setting to do what is required confidently, again, its probably something that would be fixed with play testing and balancing, but its one of the more interesting games I've seen this jam!
howlevans
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Lovely sweet experience, I had a lot of fun deciding the best item for each of the characters and laughed at the pop culture references in the background, the audio was cliping a little bit on my end and the art tho wholesome and cute, seemed a little rough around the edges, but nothing that wouldnt be solved with more time. Congratulations!
Hey there, the game is absolutely fantastic, both the style and the tools presented to the game are extremely creative. I think that the way the puzzles are presented to the player troughout the level may be a little harsh in the current build and it needs some balance all around. However, over all, great effort and great game to build in 48 hours
Hay una historia que se pasa en mi grupo de amigos, habla de como cuanto te sientes solo y asustado dentro de un espacio del que no puedes huir, cuando todo es sofocante y lleno de incertidumbre debes siempre de buscar comida reconfortante, la historia habla de un grupo de amigos que se quedaron atrapados en una pizzeria, cada uno fue perdiendo la cabeza, indecisos de lo que les depararia el futuro, desesperados empezaron a comer parte de la masa de los ingredientes mientras esperaban por ayuda, pero nadie vino, despues de mucho tiempo y con la mayoria del grupo inconscientes por la hambruna el ultimo amigo consciente decidio separar lo que quedaba de masa entre cada uno de sus amigos, asi, si despertaban, tendrian algo para comer.
Anyways, el juego esta bien chido.