Wow, this is awesome : ) It feels great when a large plant validates and fills the screen with the little yellow glow. Well done!
Rek & Devine
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You can't imagine the evenings we had discussing this very topic, when we first started to sketch out the different "lessons", one of the thing we could never definitely figure out is the aspect of recording time. There's physical-limit time, for example, unless an instance finds a way to automate this, carefully drawn tally-marks might be a way to communicate how much can be done in an instantiation of the room. If I find a piece of paper blacked out in careful tally marks, I know that time allowed can be quite long, but you'd need two papers identical to ensure that each iteration is of a similar length. It might be that not all timelines are as long.
Hi Shayja,
Unfortunately we cannot bring the link back up just yet, Apple is making it very difficult to distribute software for when we don't have access to Apple devices. For the time being, the only way to get the Uxn emulator running on OS X, is to build it from the source files, which means cloning or downloading the repository on sourcehut and writing .build.sh
Are you on irc or discord? maybe we can help you through that process :) Let us know!
The room is bound by very specific rules that each animal is trying to understand/explore/defeat in their own way (Cat is hot tempered, Owl studious etc).
The very first rule is that the room resets after a certain period, if say Cat scratches the walls, the scratches will disappear after the reset and return to its first state: a room with unbreakable walls, a school desk, a pen, a blank sheet of paper, and all memory of what occured in the previous state is gone.
Due to this version being based on Electron, it has a lot of security flaws. You can look over the source code(Github) if you'd like to veto those security flaws yourself. Alternatively you can use the SDL2 version: https://git.sr.ht/~rabbits/hiversaires
We're still busy porting our projects to Uxn. Hiversaires and Oquonie are on that list. We're a small two-person team, it takes a while to get things done sometimes.
Are you on the latest version? Could you tell us what steps you did to run Yufo?
We updated the guide yesterday, it covers how to launch roms:
https://100r.co/site/uxn.html
The official window installation guide doesn't work for you? Could you try this one instead?
AAAH! Well done :D
Alright, now.
1) ... there must be a more elegant sentence that would allow me to launch the application without "going down" in each folder...
Ideally, you should put all the binaries(uxnemu, and the roms) in one folder, maybe in Documents, like ~/Documents/uxn. That way, you'd only have to do this to launch the niju rom: cd ~/Documents/uxn && ./uxnemu niju.rom
You could even put that commande into a script(niju.sh) so you can double click it to launch niju.
2) Can I enlarge the application window, as it is particularly small to review...
Press F1, enjoy!
Hi Edmon,
Alright, so you're trying to build the OSX emulator. Try this:
brew install sdl2 && git clone https://git.sr.ht/~rabbits/uxn && cd uxn && ./build.sh
That will install brew, clone uxn, run the test app. That will create a folder in the uxn/ folder called bin/, in there you'll see uxnemu :)
After that you can use uxnemu on a rom, like ./uxnemu ~/path/to/niju.rom
Let us know if that works for you :) Otherwise, use this: https://metasyn.github.io/learn-uxn/# and click IO/load rom , and select the Niju rom.
We do a lot of these sorts of 1-bit drawings on the Macintosh. It took us a while, but we ended up building a little program in THINK Pascal for Macintosh System 7 that lets us build little 3d wireframe worlds that we can after trace over.
It might be a good way to mix both if you need to draw a complex scene.