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i_am_my_dog

15
Posts
1
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A member registered Jul 19, 2021 · View creator page →

Creator of

Recent community posts

Oh dang you're right, I can't believe I forgot about that. I played the game too and didn't realize, lmao. Great game though, maybe just give the bug a lil bit more health.

I think the idea is really good, and the mechanic of being able to take over a guard is great. I wish the player went a little faster, although the slow speed makes you have to plan your actions carefully, otherwise you can't run away and are most likely dead. Maybe a sprint/dash ability with cooldown would help the pacing while also still forcing the player to think about their actions wisely? It's a little difficult but I think if you nerf the enemies' shooting speed or give the bug some health, it would be a solid game. Well done, especially through just vanilla JS!

The intro, music, and artstyle all make the game come together. I like what you did with the background of the itch.io page, it adds to the vibe of the game and makes it much better. Damn it is hard though, or maybe I just suck. Nice game though, hope you can finish it sometime!

I see that you posted the game 20 days before deadline, so you definitely had some time constraints. I'm not sure exactly how long you spent on it or how much experience you have, so I'm not going to judge how much you did in the time you had. About the game itself:

Positives:
 - Nice background music
 - Nice 8-bit style, especially the asteroid and galaxy(?) at the end
 - Multiple levels, decent amount of gameplay (definitely better than just one level)

Negatives:
 - The gameplay is buggy, the character is able to go below or above the screen, and when you finish the last level it throws an error which forces you to abort (maybe have it go back to the first level when you finish the last level?)
 - Gameplay is lacking: it doesn't have anything to do with the theme bug, and you can only move up and down. It's repetitive. Maybe you could add a boost mechanic, shooting, or different kinds of things to avoid (like an enemy spaceship?).

Overall: it seems like you probably made the game beforehand and just posted in this game jam because why not. I would suggest trying the full game jam experience, with the time constraints, theme, and more. It helps broaden your horizons and go outside your comfort zone, which helps you become a better game developer.

I see that you posted the game 20 days before deadline, so you definitely had some time constraints. I'm not sure exactly how long you spent on it or how much experience you have, so I'm not going to judge how much you did in the time you had. About the game itself:

Positives:
 - Nice background music
 - Nice 8-bit style, especially the asteroid and galaxy(?) at the end
 - Multiple levels, decent amount of gameplay (definitely better than just one level)

Negatives:
 - The gameplay is buggy, the character is able to go below or above the screen, and when you finish the last level it throws an error which forces you to abort (maybe have it go back to the first level when you finish the last level?)
 - Gameplay is lacking: it doesn't have anything to do with the theme bug, and you can only move up and down. It's repetitive. Maybe you could add a boost mechanic, shooting, or different kinds of things to avoid (like an enemy spaceship?).

Overall: it seems like you probably made the game beforehand and just posted in this game jam because why not. I would suggest trying the full game jam experience, with the time constraints, theme, and more. It helps broaden your horizons and go outside your comfort zone, which helps you become a better game developer.

I really love the stem grabbing system, I've never seen anything like it before, very unique! I also found the hiding mechanic unique, rather than just hiding out of line of sight you go into the object itself. I liked the way the text looked, how it bobbed up and down, the little things like that really brought the whole game together. The artwork is really nice, the audio is great, overall a great and refined game! For me, I would have preferred the crouch keybind to be Control or Shift, but that's just my preference; it could be bound to both. Excellent job on your game though, it's very impressive!

Thanks! I didn't have much time left for level design so I did what I could, but I'll try to add on to it later.

Pretty simple, yet fun nonetheless. Liked the idea of the teleporters that take you back to spawn, so you don't lose anything yet its still somewhat frustrating. Well done!

OH GOD THERE ARE SO MANY OF THEM

Good game though, although you could add some kind of variation to the spawning pattern or give a grace period, but it is very chaotic

Do not give this a good rating, ffs

This game looks really well made to me - both the art and the gameplay are pretty smooth, I didn't find many bugs at all. And the fact that you made 50 levels is very impressive in only 7 days, nice!

Very cool game, I like the art style especially! My one issue with it though is that there's no way to incapacitate the guards, maybe by charging into them. Other then that, pretty nice!

Glad to hear it man! Good luck!

I've just been scammed

Actually though, this is a really good game and I had a lot of fun playing it. Nice music, good concept, overall very nice

(3 edits)

This game looks really good - especially for your first ever jam, that's really impressive! This is also my first game jam, so I get that it's pretty hard. Anyway, some suggestions: 

 - The UI is good, it allows you to select different levels

 - You didn't seem to include any type of instructions. For someone who's played games before it isn't too difficult to pick up, but that might not be the same for someone who's never gamed before

 - I didn't really find any way to "lose" at all, whether I hit a car in the parking lot, a car driving, or a cone. If you wanted to implement this you could use SceneManager to load the exit menu when you collide with a car or cone with OnCollisionEnter()

 - The music gave it a nice feel, but it would have been even better if you had some SFX or VFX (like particles) for when you hit something, drove around, or finished the level.

Regardless of all that, this is really impressive, even for your first jam and with only like 2 days. I know how difficult it can be to make a game with that short of a time limit, so you did great! I'm sure you would have implemented all these and more if you had the time, so well done!