yea the look/inspect content had to be pulled from scope when I was having trouble with the mansion generation and lost two days of work to completely rebuild it :s
The monsters are the other inhabitants stricken with madness, they only attack if you get close and should only follow you if you attack back. I tried to explain that in the journal entries but I don't think I was clear enough. I also meant to add it to the itch description but I think I forgot, I'll update the page.
Thanks!
ibGoge
Creator of
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it seemed like if I clicked on an enemy repeatedly they would die without dealing damage to me.
oh snap, you uncovered a bug. It looks like when you first move towards or past a monster they attack, but when the player attacks the monster doesn't take their turn :s
Bugs happen when working right up to submission =D
yea browser compatibility is the bane of existence for this game :\ When I try in Firefox it runs fine but its the combination of OS, screen size, screen dpi, and for some the cursor constantly drifts T_T
[tab] should exit menus, takes some getting used to.
I've been meaning to try out one of the desktop packaging frameworks like Electron or Tauri. I'll ping you if it happens :)
Thanks for giving the game a try! I'm sorry it has issues in your firefox :(
oh no, it seems you kept getting sent to the "procedural generators" screen, which is just a little demo reel of how the levels are created. You can hit the space bar to exit that screen. on the main screen are two options to start a new game. I think what might be happening is the mouse drift is placing the cursor over the "generators" button and then its loading that screen instead of the game.
You can try putting the cursor over the "New Game" button before hitting the space bar or mouse clicking.
I've had reports of the drifting mouse issue from Firefox users and I was able to replicate it but I'm still trying to figure out why its happening
A glimpse into how "the other side" works in the FIST universe. A great setup for some hard times for the PCs. The concept is great but it took me a good while to figure out what I was reading between the mood setting quotes from the actual new rules and agents :\ Once it became clear to me _how_ to read it I was able to dig in.
Wow! This made me want to fish out my old leathers and crack my knuckles. Clean and clear and full of style with a layout and art that is fully spot on.
A full conversion based on undead skeletal racers, their machines, and the Returners who are chasing them down. It has everything needed to get started including a quick background of the world and its attitudes, a starting example scenario, and how the scenario can spill out into more sessions.
This one's getting printed and put on the shelf
grid based movement, turn based combat, strategic play, procedurally generated levels, exploration based discovery, run based playthroughs, single character, new character per run.
Roguelike is more apt than any other description.
a dungeon crawler, gridder, blobber, and so on usually have static maps with puzzles, party management, real time movement of enemies, real time combat, and don't normally fit the roguelike description. calling this a dungeon crawler because of the camera orientation is a disservice to roguelikes and dungeon crawlers. This is definitely a roguelike first and dungeon crawler distant second.
Keep up the awesome sauce, this is a real gem!
Congratulations!
Thank you very much for the informative gameplay explanation!
I am big dwarf fortress fan and the world view follows the same mechanics so I have wrongly assumed people will already be familiar the view mechanics as I am : (
Yea the dragon ai has trouble wrapping through the edges of the map because it will take the closest possible one of its choosable locations, and due to the dragons special movement style it will basically pivot on the spot and try to race back to you. The Dragon IS Killable, and you get a special shoutout in the end screen if you do kill the dragon and escape but it is pretty hard. If you escape with the egg you should now have the Dragon as a flyable mount! Once you fly the dragon you can see why it's so hard to kill, and what it would take to kill it.
Thanks very much for showing so much interest in this little experiment!
Racing the other adventures is an interesting concept but I find I get a lot of death messages before I even reach the temple :) They seem to really charge in head first. I made it down to the snake but it kept resurrecting, I must be missing something because I couldn't get past this. I really enjoyed the setting and premise, I'll give it another shot again to try and find out how to deal with the snake.
Thanks!
Fun game! I liked blending moving the gameboard or the catwizard, or moving the gameboard to move the skellies. I think kept accidentally using polymorph on the lowest level enemies and they would keep turning into the heavy armour skellies :x Really well polished, I couldn't get to level 5 in the 30 minutes I have free now but I will come back to this one!
Thanks!
Eearly game is punishing :) I'm usually careless and will let myself die often in the beginning until I find I've had a good start and _then_ will start playing a bit more careful. I haven't been able to get further than high 70s, I feel like I'd be able to get further if I could _wait_ a turn, I often find accidentally walk into an attack :\ The spell system is fun and so is the level-up system! when all those glyphs showed up I thought I was a goner and then realized what it was :)
Thanks for the game!
Wow, this is a gem. The atmosphere is spot on for a zenomorph/alien vs marines game. Moving the marines into position and strafing backwards to keep distance while the others shoot over your shoulder, or my first death: trapped in a room with low ammo and creatures pouring in through vents, I made the decision to rush in to capture health and ran out of bullets.
Very well done thank you!
The dragon is tricky and will never stop following if you have her Egg because she's a good mother ;) A tip I can give is don't get in front of her. If you escape with the Egg and replay with the dragon mount you will see why =D
Thanks for giving it a shot! I and am still playing through With Hooves of Fire it' lots of fun!
Day Four!
Lots of AI work done yesterday, and with the late night I made the post today and slept on the train this morning.
Ratters are in! little pooches to chase down and attack the rats on your behalf. you can spawn then in the tech demo my pressing Z to open the "spells" dev menu and use the Summon Ratter spell. More info in the dev blog post
Day Four Post