The license is Creative Commons Attribution v4.0 International. If you'd like to use the assets commercially, you can, as long as I am credited in some way
Icyburg_
Creator of
Recent community posts
I can explain a little. The colors kind of clash, or just don't really look like they fit together. To make it look more futuristic, the walls could have been a bright white, and the gameplay area could be the same texture, but greyed out. The outlines can either stay or go, that would look good either way.
Even though it ties in to the story a little, I feel like the pixel person clashed with the rest of the game, and he should've been an abstract shape or a drawing.
Me and my friend are both middle schoolers making a game called Shotti in our first ever game jam, which is a developed in Unity (2D). It is an arcade style game about a gun that uses it's recoil to move, collect coins, and dodge bullets from turrets. My goal for this game is to make a game with a creative style and learn how to use sprites and UI's.