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A jam submission

Slime HellView game page

Bullet hell plus slimes, what could go wrong?
Submitted by Noskire — 7 hours, 34 minutes before the deadline
Rated by 12 people so far
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Slime Hell's itch.io page

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Godot Version
4.3

Wildcards Used
Memento Mori

Game Description
Bullet Hell + Cute Slimes :)

How does your game tie into the theme?
Your shots reflect in the walls until hit you or your enemies

Source(s)
https://github.com/Noskire/GWJ75

Discord Username(s)
noskaire

Participation Level (GWJ Only)
12

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Comments

Submitted

Great polish and execution! It's a super cool tweak to bullet hell formula that completely flips the normal "shoot as much as possible" behaviour on its head.

Submitted(+1)

I'm not usually a bullet hell fan, but I really enjoyed the way you played with the theme and became a threat to yourself and your enemies. Made me think twice before firing like a mad man (I did still do that and suffered for it lol). Great fun, nice job on this one!

Developer(+1)

It's not fun without a little risk hahaha

I'm glad that you liked playing! Thank you for the feedback! :D

Submitted(+1)

Omg, it was so fun! The game where you fear yourself more than your enemies :D I really liked how you made your bullets hit you, but without making it completely overwhelming - it's nice trying to dodge your own stuff :D I hated (in a good way) that you are even rashed to pick up the upgrades because you can die while you do it, since your bullets keep rolling :D Great submission, I'd give it 6 stars for fun :D

Developer

Thank you very much for the feedback! I'm really glad you enjoyed playing! :D

Submitted(+1)

I got to 326330. Does that 12th wave ever end? Lol. Had a lot of fun playing this one. Love that the bouncing bullets can either be a blessing or a curse. Great work! Congrats on the submission.

Developer

No, the last wave is infinite and you have to try to survive with your choices until that moment. :D

I'm glad that you liked playing! Thank you for the feedback!

Developer

By the way, great score!

Submitted(+1)

Definitely had fun playing this! I liked the dash mechanic and that you were able to upgrade between waves. The music is a total bop!

Developer

I'm glad that you liked playing! Thank you for the feedback! :D

Submitted(+1)

The fact that you can shoot yourself make the game interresting and fun.  The upgrade phase is really a threat when you have bullet around. Also not a big issue but the dash could probably also have a keybind on the RightClicks of the mouse. For player like me who play with arrow key i found it a little difficult to use shift or space.

Developer

Ah, sorry about the dash, I didn't think of that. I was not able to do key binding, so I just add a lot of options in the end, hoping for the best. ^^'

Anyway, thanks for playing and for the feedback! :D

Submitted(+1)

I love me some good bullet-hell! We had similar ideas with the reflections theme :)

I think it would be nice if the bullets were paused while choosing an upgrade but I can see leaving it the way it is for difficulty.

Great job!! :)

Developer

I'm glad that you liked playing! Thank you for the feedback! :D

Submitted (1 edit) (+1)

I really loved that you could shoot yourself. I personally love mechanics that let you mess up and make you stop and think about how you approach something. Your first instinct is like, hell yeah, guns blazing, but that will basically be a death sentence.

Simple, good fun and I really loved that the art was simple but stylish and very clear to parse and understand. It was helpful as the chaos levels ratcheted up. Great stuff :)

Developer

Thank you for playing and for the feedback! :D

Submitted(+1)

I enjoyed my run, and reading over the comments my experience seems to have a lot in common with others here.  To add on two notes I haven't seen yet:

  • For the middle portion of the game I regretted taking the second gun upgrade.  When the enemy density is low you tend to want to shoot exactly the right amount of bullets, but since most of the slimes take an odd number of bullets to kill (not accounting for extra ricochet damage), you can't do that perfectly anymore.  Similarly I avoided the fire speed upgrades for too long for the same reason, and ended up regretting it towards the end when waves got denser
  • I noticed that when standing near a wall I could sometimes have one of the two guns fire bullets that act as if they have already ricocheted once, maybe because the gun starts behind the wall and the bullet passing the wall to enter the gameplay region counts as a hit?

Overall though I had a good time here, you did great work!

Developer

Yes, the 'two guns' is good in the end, not so much in the beginning, that's why I blocked it until the wave 5.

Try to shoot the exact amount is probably the safest (and overall better) strategy, that's why I used mostly odd numbers! :p

The bullet in the wall is a bug I tried to fix it but couldn't find a way to do it in time. 

I'm glad that you liked playing! Thank you for the feedback! :D

Submitted(+1)

I enjoyed doing a run with this game. The wave dynamics are well-organized, and the game design makes it more exciting as you progress. Great job!

Developer

Thank you for playing and for the feedback! :D

Submitted(+1)

I had a lot of fun with this!

My Notes

  • The bullets did more damage to me between levels than any other time.
  • It’s hard to select an upgrade if there are still bullets around.
  • I ended up avoiding firing unless I knew it was going to hit any enemy.
  • Music fits well.
  • Firing feels ok but could do with some more impact, gets better with two guns.
  • Took me a while to realise there was a dash but I think that’s on me.
  • Could do with a little more enemy variety.

image.png

Developer

The initial idea was to have 5 enemies, but, as always, I didn't had the time. ;-;

Thank you for playing and for the feedback! :D

Submitted(+1)

Not a bad game but quite difficult to advance further, because of all the bullets still remaining after the wave. I shot myself quite often because of that. All in all a nice game, but,  just as others have stated, with a few tweaks it could be a bit easier to play and thus a bit more fun. The music and sounds are nice!

Developer

Thank you for playing and for the feedback! :D

(+1)

I really liked the concept and gameplay loop. The game isn't paused during upgrade selection which would be a good qol fix. I also think all bullets should be removed when a wave is completed. The SFX was a bit sharp, but when I lowered the volume and the music started playing, the bullet sound matched the music really well. The visuals are also very polished, and I had fun playing!

Developer(+1)

I lowered the bullet sfx pitch to match the rate of fire, maybe I should have cut it instead. Anyway, thanks for playing and for the feedback! :D

Submitted(+1)

"You shot yourself 111 times." You'd think I'd know better by now.

So I have a few notes. Its a shame the health restoration and bullet damage doubling is only in the description, it could have done with an in-game tutorial. The health meter seems to be under the player, as I've found out on the last wave when I decided to stick myself into a corner. A bit more enemy variety could have helped with the optimal strategy being to shoot every new slime with the exact right amount of bullets as soon as it arrives. I ended up maxing out my health before buying any other upgrade, and the slimes were still never any danger to me. The upgrade shop not pausing the game or clearing out the bullets did cost me a fair chunk of health though :]

On the positives side, the graphics look neat and its very clear what's happening at all times. Music's a good fit (at least far as I can tell, audio is a mystery to me). The shop offers enough upgrades that there's room for multiple playstyles, for example creating a deadly wall of bullets in the path of future slime only to inevitably have to dodge it myself instead made for an exciting strategy.  Most importantly, it's clearly fun enough that I got to the "survive" wave, died to bouncing bullets into my own face, and started another run anyway. 

I think what's there is a fun way to kill ten minutes, and with a few tweaks there's a fair bit of potential for more.

Developer

"The health meter seems to be under the player" - Yes, I thought it would be best than above him, so it would block your vision.
"The upgrade shop not pausing the game..." - To be honest, I don't really know why I choose to do that way! Somehow I thought it would be better. hahaha

I'm glad that you liked playing! Thank you for the feedback! :D