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imaginaryZenith

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A member registered Oct 22, 2022 · View creator page →

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Such a cool idea! Especially being able to submit your snowglobe for others to see! I tried making a little 360-degree diorama but couldn't figure out how to rotate the elements. Still, good job! :)

Thank you, I'm glad you enjoyed it! :)

Thank you for your feedback! We're pleased to say that we've not only fixed those pesky bugs, but we've also added some new features and made changes based on the feedback we received during the jam. :)

That seems to be a really common issue, may need to add some coyote time or something haha. Thank you for playing! I'm glad you enjoyed our game. :)

Holy smokes! Well done! The 2.5D design is fantastic, the sprites are (mostly) consistent, the lighting is a treat for the eyes, movement and puzzle mechanics are fun. The tutorial section in the beginning was amazing. Good job!

We just watched it! Thank you so much for your feedback -- I had plans to address the camera's location and fine-tune the movement speed, but we didn't have enough time. As for the dialogue, there is a way to skip it, we just didn't have time to make it intuitive (it defaults to LMB, haha). You also noticed the dirty trick I had to pull to get the ending screen to work, which is hilarious! The water collision bug and subsequently that dirty ending screen nonsense have been patched and that patch will rollout asap. Thanks for playing! :)

P.S. the music wasn't original, it was all from Pixabay (free to use, no attributions, etc.) -- still, we'll be including a credit scene and crediting the artists when we rollout the patch.

The visual style was cohesive and well put-together. My only gripe is that, especially considering the limited ammo, the snowball throwing feels imprecise and it's hard to see exactly what the trajectory is. Otherwise, good game!

Super simple but fun! Plenty of opportunity for expanding on this project, like different projectiles and pickups, etc. The old Minecraft hurt audio was a nice touch. Good job! :)

Great concept! I really like the assembly process in this, it's very satisfying. Definitely in need of more interaction feedback like sound effects and a few more animations, though. I did also manage to softlock myself by picking up a second bulb with one already placed on the table. Overall, good job! :)

Tons of potential with this! The art was great, really like the title screen too. I like having to manage a resource-collecting character separately, it makes for an interesting and unique challenge. Good work! :)

As everyone else said, the Start button doesn't seem to do anything... Better luck next time. Good effort! :)

Nailed the vibe, art and music were fantastic, and the gameplay was really satisfying. Good job! :)

For a first game, well done! The animation and art were good, and everything more-or-less worked as it should. I did find that movement was pretty stiff, especially for a game with walljumping as a mechanic. Having your abilities (super jump and dash) triggered by keyboard keys like F and E or E and Q would have been more intuitive, in my opinion. Overall, good job! :)

Hi everyone! Thanks for checking out our submission. I just wanted to reiterate: colliding with the water currently leads to a game-breaking bug. If this occurs, please restart the game manually. A patch has already been developed and will be rolled out as soon as possible.

Thanks for playing! That is a known bug (see below) and it all has to do with colliding with the water, so it is thankfully avoidable -- it's been fixed and will be patched asap. I hope you were able to enjoy the game otherwise. :)

Tons of potential here! I like that the combat requires manual input as opposed to the timer-based idling in Vampire Survivors. It's just missing sfx, animations, and lots of flashing dopamine-dispensing light effects. Good work! :)

The assets were well made and there's potential with the visual style. The gameplay is good, but I encountered a bug where the MENU button appeared immediately and occupied about 20% of the screen -- it was very difficult to not click. I also noticed that there weren't any sound effects or music, not sure if that's a bug or not. Still, good job! :)

Lots of potential with this one! The core gameplay loop is addicting, but naturally the lack of ingredient variety and combinations means that it gets boring quickly. The visual style, though simple, is effective. The choice for music is great too. Good work!

The visual style was really unique and interesting, I liked it a lot. The bassline that played throughout was ominous and cool but a bit short and lacking in variety, in my opinion. The core gameplay has a lot of potential for expansion. Good work!

Well done, these look great!

I'm glad to hear it! Thank you for playing. :)


The art style was nice, but the music seemed oddly pitched and warbly. Decorating the house at the end of the game was the best part, though getting to pick from a list would have been a nice addition. Good job! :)

I really like the art style, it gave me old Flash animation vibes. The idea of a following companion-light-platform-buddy is great and there's lots of potential for further development. I did find the jumping to be a bit stiff and the character moves left/right a bit too quickly. IMO the light should maybe hover above Timmy instead of behind him so you're not constantly holding down E to see enemies or pits. Good work! :) 

The art is fantastic, and the core mechanic is pretty nice in theory. I did encounter the same issues as SplatTab -- including the weird softlock teleport after the first customer -- and I agree that the instructions should be re-openable. Definitely a lot of potential here, and I look forward to trying it again once everything is running as intended. :)

I love the blended art styles. The gameplay is really fun, deciding on different combinations for drinks. There's a ton of potential with this game. Good job! :)

The hand drawn assets are excellent! I did experience a bug where the human on the first floor bugged into a corner, but otherwise, great game all around! Good job! :)

I'm glad you had fun with it! Thank you for playing, and thank you for your kind words! :)

You really nailed the indie horror atmosphere! The tongue-in-cheek jokes were good too. Movement, visual and audio were all good. The only critical feedback I have is that you should randomize the pitch of the footsteps slightly each time the sound-byte loops, so it doesn't sound super repetitive. Good work! :)

Those poor snowmen! Hahaha. For a first project, this is pretty cool. Super simple but effective gameplay, the visuals are good and the sound effects are well-timed. There's lots of room for expansion with this project. Good work! :)

Super cool idea, and well executed. I had the same issue as devtev, and I also encountered a bug where after pressing "retry" I was unable to interact with any of the toys. I loved the Overwatch jokes, the art style was great and the gameplay itself was really satisfying. Good work! :)

Thank you for playing! :)
We originally had plans to add comic book style cutscenes in the beginning and end, in the style of Max Payne, but didn't have time.

Really fun! Stacking hats is silly and cute, I was really impressed when I noticed the currency and shop. Only issue is that I think Snoom moves a little too slowly in the beginning. Great work! :)

The visuals were really well done, the sound effects were good, and the core mechanics are really neat. Tons of potential here! Good job. :)

Fun little platformer. The controls were snappy and responsive but the movement speed could've been a little bit faster. The audio was fantastic (except for a weird artifacting noise at the end of the pickup sfx), and the art was great! Loved the Santa sprite and the hidden present. Good job!

The isometric style is really unique and the gameplay has a ton of potential! The art was good, too. Only issue I encountered is that turning the direction arrow felt unresponsive at times. Good game! :)

I had the same issue as RustyGuy, but otherwise it worked fine. The background and art were fantastic! Good work! :)

Not a big VN fan, but this one was cute. Would've loved the ability to name the Date though. Super cozy winter vibes throughout, and the art was also really well done. Good job! :)

Such a neat and cute idea! Thanks for hosting the jam, it was my first but it definitely won't be my last! Happy holidays!