Such a cool idea! Especially being able to submit your snowglobe for others to see! I tried making a little 360-degree diorama but couldn't figure out how to rotate the elements. Still, good job! :)
imaginaryZenith
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We just watched it! Thank you so much for your feedback -- I had plans to address the camera's location and fine-tune the movement speed, but we didn't have enough time. As for the dialogue, there is a way to skip it, we just didn't have time to make it intuitive (it defaults to LMB, haha). You also noticed the dirty trick I had to pull to get the ending screen to work, which is hilarious! The water collision bug and subsequently that dirty ending screen nonsense have been patched and that patch will rollout asap. Thanks for playing! :)
P.S. the music wasn't original, it was all from Pixabay (free to use, no attributions, etc.) -- still, we'll be including a credit scene and crediting the artists when we rollout the patch.
Great concept! I really like the assembly process in this, it's very satisfying. Definitely in need of more interaction feedback like sound effects and a few more animations, though. I did also manage to softlock myself by picking up a second bulb with one already placed on the table. Overall, good job! :)
For a first game, well done! The animation and art were good, and everything more-or-less worked as it should. I did find that movement was pretty stiff, especially for a game with walljumping as a mechanic. Having your abilities (super jump and dash) triggered by keyboard keys like F and E or E and Q would have been more intuitive, in my opinion. Overall, good job! :)
The assets were well made and there's potential with the visual style. The gameplay is good, but I encountered a bug where the MENU button appeared immediately and occupied about 20% of the screen -- it was very difficult to not click. I also noticed that there weren't any sound effects or music, not sure if that's a bug or not. Still, good job! :)
I really like the art style, it gave me old Flash animation vibes. The idea of a following companion-light-platform-buddy is great and there's lots of potential for further development. I did find the jumping to be a bit stiff and the character moves left/right a bit too quickly. IMO the light should maybe hover above Timmy instead of behind him so you're not constantly holding down E to see enemies or pits. Good work! :)
The art is fantastic, and the core mechanic is pretty nice in theory. I did encounter the same issues as SplatTab -- including the weird softlock teleport after the first customer -- and I agree that the instructions should be re-openable. Definitely a lot of potential here, and I look forward to trying it again once everything is running as intended. :)
You really nailed the indie horror atmosphere! The tongue-in-cheek jokes were good too. Movement, visual and audio were all good. The only critical feedback I have is that you should randomize the pitch of the footsteps slightly each time the sound-byte loops, so it doesn't sound super repetitive. Good work! :)