Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

imnotanactualduck

10
Posts
1
Topics
A member registered Jun 13, 2020

Recent community posts

I'm sure you guys already have plans for a Jungle area pet, but if I could suggest one I would love to see a psychedelic mushroom friend. I chose a psychedelic mushroom because it vaguely fits the idea I have for it's power, which would be to transform the last wish perk into a perk that rerolls itself every level.

I'm not sure what the prompt would be when you interact with the mushroom, it could be something vaguely related to the theme of last wish like having to "make a wish" to the mushroom or something that makes a bit more sense, I haven't given that a lot of thought. But I think a pet like this would stand out amongst the other pets without adding another pet that deals damage, while also being thematic to the jungle.

It could also have a little bit of strategy involved regarding perk choice. If you come across a perk you really wanna keep, you could potentially ditch the pet for a different one in the level and effectively reroll last wish which would give an alternative to rerolling last wish via the golden rose. You'd sacrifice short term perk gains and a pet slot for the potential to roll into a perk of your choice.

Overall I think it'd be a fun zany pet to add that could introduce an extra element of randomness across the run that isn't too similar to Orchid's temporary perks, considering they'll last an entire level.

(1 edit)

There should be some way to seed or manipulate the special Oasis treasure chest for a more favorable outcome. It's unnecessarily tedious to do an entire run to loop, carry bones to L1 1-3 to get to Coast and Oasis so you can get the loop-exclusive golden weapons to spawn, only to get a shotgun + machinegun or something you could've gotten pre-loop within 8 minutes. It leads to a less fun experience where you do numerous runs only to find a garbage weapon like bazooka + crossbow which gives a painfully slow crossbow bolt with a longer cooldown, or splinter gun that shoots grenades which is nearly identical to a shotgun that shoots grenades. It lacks experimentation.

My suggestion is having some sort of sentient underwater-themed mimic chest that can eat a compatible golden weapon, which guarantees an Oasis chest on the next run to give a combination of the stored/consumed weapon + a random weapon. I think that would allow for a lot of experimentation, and more control which equates to less frustration over getting terrible rolls. But just any way to seed a chest would be beautiful.

NT:TE community · Posted in Bugs

My man Frog cannot enter the red level's groovy wavy walls in order to claim the pets that are rightfully his.
Attached two videos for both times the problem occurred.

G o l d e n   b o n e.

NT:TE community · Posted in Bugs
(2 edits)

Edit: Forewarning, I replicated the scenario but I didn't get the same result The music worked as normal when I repeated this for a second time. I've always tried the order of operations as Crown Guardians and then wall crown vault if I've found one, instead of opposite order of operations when the bug occured. It doesn't take much effort on my part trying to replicate the bug whenever I come across a vault, so I'll keep trying.

For readability I'll refer to the wall-embedded crown vault (the crown vault blocks that you have to dig to that spawn bonus chests with extra goodies) as a wall crown vault.

Upon completing a wall crown vault within a crown vault, and then fighting the original Crown Guardians that are within the pillars, the event music from the wall crown vault with start again, playing on top of the music when you fight the pillar Crown Guardians. The music doesn't stop and persists between levels. I have no footage of the cause of the bug in action, just the aftermath.

NT:TE community · Posted in Bugs

Selecting random crown and then restarting (both through the pause menu or dying) gives this error and you spawn with no crown.


NT:TE community · Posted in Bugs
(1 edit)

In the red crystal caves area, I had a chaos/white crystal heart spawn and upon breaking it, had a Coast area spawn within the level. My guess is that it turned some of the walls into "water" tiles, but the game didn't handle it very well and when I stepped into it, I completely softlocked. Character turned invisible, was unable to die, shoot, use power, or move. The timer bottom right stopped tracking time, which makes me think it handled it as a "level transition" as if I had went through a portal.


(2 edits)

I just wanted to make a post to all the devs to give you my love for rekindling that fuel for Nuclear Throne I had once upon a time. I can tell there's a lot of love that went into this mod. I love the EXCRUCIATINGLY fine tuned polish and little details. I especially love finding secrets and discovering new undocumented/somewhat obscure mechanics. While I know there's plenty I've yet to discover, some of my favorite details/secrets so far include:

- Golden weapons on Crystal's C skin. Edit: Just read the patch notes and there's skin variants for every NTTE skin? That's super cool, can't wait to unlock Fish & Plant skins!
- Heat-Seeking Trident of Death™. After finding that interaction I shall be taking Trident more often.
- The Coast/Oasis B TRACK???
- Spawning right above squid lad in underwater 3-3. Definitely not something I noticed first time around.
- Your ungodly giant jumpscare crocodile that made my heart skip several beats. We ended up bonding anyways <3
- The little detail where charmed junkyard ravens transform into Parrot's color :) I have realized this actually isn't a feature but it's just what they looked like covered in feathers. This is unacceptable. I need red and blue raven reskins in my life.

- This. Who thought of this edge case?


There's definitely more stuff I'm not remembering but I just wanna reiterate that your mod has given and still gives me a lot of enjoyment. I'll leave you with a picture of my reaction to one of my favorite moments playing your mod so far.

NT:TE community · Posted in Bugs
(3 edits)

In the Coast area, when I complete a level and the portal opens I'll frequently have the camera change focus and lock to the top of the level. Sort've like the camera would shift focus before the Seal King gets his intro.

I've attached a video showcasing this bug. I'd say it's about 1 in every 4 times I complete a level that I get this bug but I got really lucky and it happened 3 times in all 3 levels during the video. I've normally had it happen once every time I visited the Coast, sometimes none. This was an exception. (I never run Crown of Blood so this could have something to do with the triple occurrence.)

NT:TE community · Posted in Bugs
(1 edit)

Not sure if intended, but if you have two golden weapons stored, the sprites overlap in the character select.