Thank you! I hope it wasn’t too stressful!
Impbox Games
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Recent community posts
Super cool idea! Really fun! Looks beautiful. Great tutorials! Looking forward to cracking my first real virtual safe.
A few things: Would be good to have maybe mouseover labels for the different parts, eg. I was often unsure which bit the ‘cam’ or a ‘wheel’ is, would be cool if they had labels when needed, and some of the instructions in the tutorial say “turn left or turn right”, might be more useful if it said clockwise or anti-clockwise since turning left on an upright mechanism is a bit confusing.
Really cool idea! I love the idea of managing the AI and seems well balanced with the ship cost increasing. I wasn't a fan of the ships going out of bounds and dying, especially after just buying them. Maybe a looping map would be better, could have ships wear out over time to keep the economy working so you need to optimise for their time. Showing your money on the main screen along with the cost of your next ship would be nice.
Wow that Art <3 so fine! I really liked the concept of having to manage your relationship while trying to do your job. I was more interested in the relationship stuff tbh.
I wasn't sure what the buttons prompts down the bottom did until half way through my second playthrough, I wasn't sure how to refuel and was hoping pressing the sensors button would point me towards a refuelling station. Eventually I realised you need to mash buttons really fast which hurts my hands so I had to stop.
I felt the game was let down by the camera movement, maybe a fixed camera per carriage would work better, or just don't move it in Y unless you have enemies come from the south.
The controls felt a bit odd, I tried to use space to purchase items. I didn't seem to get enough metal to do anything useful with it.
Some basic sfx would have helped a lot for feedback about shooting/hitting.
Really nice art and sfx is cool! The gameplay was interesting once I figured it out then trying to plan out how I'd do it, but the randomness felt a bit too much, obviously it's out of control, but not being able to plan your next move was frustrating. I liked that you had to pick a direction and stick to it. Being able to see which portal you'd come out of next might be nice.
I finished level 1 and it felt good, level 2 was too much.
Weird, the menu runs at a bad framerate but the game runs smooth? is that right?
Yeah I want to make braking more important, 3D will definitely be optional, I like it but I also love the pure topdown too.
I think the new physics feels more like "hovercars" should feel with still keeping with the general feel of Vektor, but it is a big change.