Like another commenter I also couldn't get the buttons to work. I think also the game could've helped me better understand which surfaces I can move onto cause I didn't know you could move "through" the little ledges
inchDev
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I really enjoyed this approach! I think most people did puzzle games so I enjoyed this. The slide physics getting harder to deal with as you get bigger was super fun too! I'm not sure if maybe I just never reached that point but I think this game would've been really good to get all existential and change your environment and enemies around you (again maybe I just suck).
I got stuck on I think the third level? ( The one with the water bridge). I wish there was a way to cancel out of the potion throwing because sometimes it was very annoying to waste a potion and then start all over again. I also think some of the trajectories you had to make were a little too precise. I really like that you had to use trajectories though I think that makes this game really unique for this jam! Also nice art :)
I think the player's movement controls feel a little unwieldy because the walking speed is much faster than the jump height. I also think the start-up for shooting the gun when you need to shoot something midair was frustrating. The levels where you had to bounce the projectiles felt a little too tricky to try and get the angles right. I really enjoy the use of shooting projectiles through the teleporters and trying to activate buttons that change the level I thought that was the most interesting part :)