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Scale of life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4103 | 2.524 | 2.524 |
Style | #4734 | 2.476 | 2.476 |
Overall | #4978 | 2.413 | 2.413 |
Creativity | #5713 | 2.238 | 2.238 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Exponential creature growth with smooth scaling
Development Time
96 hours
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Comments
Really love the sound effects, high replay-ability, gotta get those goos!
Nice clean & simple game! As a guy who really enjoyed agar.io back in the day this gameplay style is cool to revisit. Dying to offscreen enemies was frustrating, but eventually I learn to just never get close to the enge and it was manageable after that.
I like the concept but I would appreciate if the environment had a bit more to it. The screen resolution is also quite awkward, was this meant to be a mobile game? The game also doesn't pause after the ending screen pops up resulting in the slime keeping growing after the game should have ended.
Very fun and straightforward! The chewing fx had me feeling a bit weird lol
Definitely has huge .io vibes! A straightforward game that sticks to the theme well. Sfx and art go well together
Fun game, reminds me of some of the .io games. I died a few times to an enemy from offscreen without having a chance to react, so maybe the camera could follow the player more. Funny sfx!
I really enjoyed this approach! I think most people did puzzle games so I enjoyed this. The slide physics getting harder to deal with as you get bigger was super fun too! I'm not sure if maybe I just never reached that point but I think this game would've been really good to get all existential and change your environment and enemies around you (again maybe I just suck).
I love that we had similar mechanic ideas but different contexts where they apply!
Nice art and the sfx are funny! The slime getting slower as it grows bigger, really delivers the weight behind it, good job!