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Open The Door's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #16 | 2.833 | 2.833 |
Presentation | #18 | 3.111 | 3.111 |
Overall | #20 | 2.926 | 2.926 |
Originality | #27 | 2.833 | 2.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement AI in your game?
The AI characters have event-driven behaviour. He calculates the distance between the player and himself. Then he determines whether to go to the player or return to his original place.
Unfortunately, I ran out of time to implement more events for the AI to design rather than help the player or to run away from the player.
I tried to use Convai in the dialogue system to enhance communication. However, the knowledge required is beyond my ability. I definitely will look into that.
I had great fun and learned a lot in joining this Jam.
If Generative AI tools were employed, how did you use them in your game?
No.
What game engine is your game built in?
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Comments
Cool concept and well implemented, the sticky glitch got me a lot but was still fun regardless
Neat! Good job! A tip to prevent "wall sticking" is to put a Physics Material with 0 friction on the characters collider :)
Reminded me of carrying stuff in Super Mario Bros. 2. :)
I couldn't figure out how to get to that door shown in the lats screenshot. :D But I did realize that you can press E even while out of range of the door. ;)
Thank you, and sshhh, there is a press E cheat :D.
Cool platformer, I managed to get the all characters in a round to the door in all levels except level 4. Nice job!
Thank you, I hope you had a good time playing the game.
At level 4, you need a bit of practice. It is easier to get the clone character out before getting the AI characters out.
Nice concept, I would liked to need to relay more on the other characters to win the levels. Or maybe require more than one character at the same time in the door to be able to open it.
Thank you for your comment. I will take your advice in the future level design.
I liked the little babble babble talk they did at the end of each level. Same as Eric, when you hit E you finish the level no matter what. So I tried to play it without cheating but I wasn't exactly sure how to get the AI to move. Im curious to how you would have implemented Convai, you would be able to talk to the characters and ask them to move and such?
Thank you. Yes, that was the idea of adding Convai to the game to tell the player how to make the character move/follow or not follow. Unfortunately, I do not have enough time to do that. Definitely will add the feature in the future.
You can press E anywhere and it will finish the level no matter what after the very first level.
Thank you. I found the bug and will make corrections to the bug.