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A jam submission

The stucked kingView game page

Chess game where you copy the enemy you eat
Submitted by Gleepoj — 58 seconds before the deadline
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The stucked king's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#372.4382.438
Fun#411.5631.563
Overall#411.8961.896
Presentation#431.6881.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement AI in your game?
Edit on 28.09 :
The heuristics of the AI part is now working. It is quite simple at the moment, it take into account the position of the player's king, I add a value of 30 on his case then the value is added to all the case of the board and decreasing in function of the case distance from the king. After that I add a bonus value of 5 on every player's pieces for encouraging capture, I subtract 2 on every possible legal move of every player's pieces to not take too much risk, then I add a bonus of 2 on every possible computer legal move (a kind of defense bonus), the computer's king had a defense bonus of 5 on all his neighbouring cases so the IA try to keep a least one piece near him in order to defend. It will certainly be a little bit more complex on final version but for the moment that's all :)

If Generative AI tools were employed, how did you use them in your game?
No

What game engine is your game built in?

Other

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Comments

Submitted

Cool concept and great presentation, the controls confused me a bit couldn't really get the "pick a piece and move" functionality to do the moves I wanted. Think given time this could be a really fun game

Submitted

Cool concept and great presentation, the controls confused me a bit couldn't really get the "pick a piece and move" functionality to do the moves I wanted. Think given time this could be a really fun game

Submitted

Neat. The controls would have benefited from mouse interactions, but worked fine otherwise. Could see it being really fun after your refactoring :)

Developer(+1)

Thanks, i've just updated it , still lack of feedback and polished but it's now functional and bugless (normally ^^ ) I hope I can had graphics, sightcheck ,and score count,write a little bit about AI heuristics,  before the week end, and then start to look and vote at everyone else games :)

Submitted

Neat. The controls would have benefited from mouse interactions, but worked fine otherwise. Could see it being really fun after your refactoring :)

Submitted

That was a really neat concept.  I think that, given time, you could make this into a pretty fun game.

Submitted

Looks interesting, but would be nice if you could add the following information to your game page: game controls and goal of the game.

Submitted

Had to spam the keyboard to figure out the controls. Not 100% I understood how to play though... not that I don't know how to play chess but I'm bad at chess anyway. Maybe some text on the screen on the left side to explain what you need to do or the controls would help a lot!

Developer

Yes sorry it's really unfinished, i messed up totally cause i'm using ECS architecture and got really hard time figuring out how to do the algorythm of the game state. I'm actually refactoring everything, I've just submit at last minute in the hope that we can still update after submission deadline, I think it's the case, wheter or not i'll post a finished and polish version at the end of the week cause I think the idea is cool