Cool concept and great presentation, the controls confused me a bit couldn't really get the "pick a piece and move" functionality to do the moves I wanted. Think given time this could be a really fun game
Play game
The stucked king's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #37 | 2.438 | 2.438 |
Fun | #41 | 1.563 | 1.563 |
Overall | #41 | 1.896 | 1.896 |
Presentation | #43 | 1.688 | 1.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement AI in your game?
Edit on 28.09 :
The heuristics of the AI part is now working. It is quite simple at the moment, it take into account the position of the player's king, I add a value of 30 on his case then the value is added to all the case of the board and decreasing in function of the case distance from the king. After that I add a bonus value of 5 on every player's pieces for encouraging capture, I subtract 2 on every possible legal move of every player's pieces to not take too much risk, then I add a bonus of 2 on every possible computer legal move (a kind of defense bonus), the computer's king had a defense bonus of 5 on all his neighbouring cases so the IA try to keep a least one piece near him in order to defend. It will certainly be a little bit more complex on final version but for the moment that's all :)
If Generative AI tools were employed, how did you use them in your game?
No
What game engine is your game built in?
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