Really turned out great! I've only played through one of the endings so far, but I love the story, mood, and artwork.
Inner Thots
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I love the rgb scoring concept and the character art is cute! But trying to click the tiny buttons within the fast timer isn't a great experience, and it can be discouraging to just not have the colors you need half the time. I think there's a cool concept here though. Bigger, easier to use UI, and more variations in the ingredient colors instead of RGB might be places to start. =)
Thank you so much, Lost! I really appreciate your thoughts on it, and I totally agree on the gameplay. It's like minesweeper with only 7 squares. =) I decided to focus on getting it polished and robust and sexy for the game jam, but it would super need more layers of gameplay complexity to be a real game. Loop's just too simple and repetitive.
Paolo (in development) jam comments · Replied to dragonperson in Paolo (in development) jam comments