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Inner Thots

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A member registered 45 days ago · View creator page →

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Really turned out great!  I've only played through one of the endings so far, but I love the story, mood, and artwork.

As great as I'd hoped.  Demonica is unbearably cute.  Love the art, the vibe, and how much you got in there!  You really get a lot of mileage out of all your elements.  Works great as a game jam game, and every little corner of it suggests cool additional things that could appear in future updates.

I really like the personal, real tone of it, as opposed to something more intense and fantastical.  I think I'd like to try a more grounded one sometime too. Really nice start.

Awesome work on the art assets.  The scenes already look great even with the static orc!  The enemy orcs in what you got done of the mini game were cracking me UP!  The leather gear and butts sticking out with their poses were delightful.

Awesome work on the art assets.  The scenes already look great even with the static orc!  The enemy orcs in what you got done of the mini game were cracking me UP!  The leather gear and butts sticking out with their poses were delightful.

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Really well done!  Love all the work you put into the character illustrations and animations, esp all the frames of stripping the dress!  The mini games were solid too, and evoke that feeling of finding the right rhythm or spot.  Also, title is hilarious.

Really great animation work!  I love how much motion is going on, from the action scenes, to just the light.  The mood and cinematography of the depressing job and commute are super strong too. Well done.

Nice! It's like a very kinky indy comic.  I like the personal, real vibe even in a fantasy setting.

I love the rgb scoring concept and the character art is cute! But trying to click the tiny buttons within the fast timer isn't a great experience, and it can be discouraging to just not have the colors you need half the time.  I think there's a cool concept here though.  Bigger, easier to use UI, and more variations in the ingredient colors instead of RGB might be places to start.  =)

Really clean!  Very polished and complete for a jam entry.  It's got a very nice aesthetic, use of the themes, and I like the day/night action management aspect. 

Really fleshed out and polished for a game jam entry!

I just got a reference error trying to talk to the nerdy character in the front yard.  Also, I wasn't able to cook, despite plenty of food in the fridge and doing daily items shopping that day.  Really cool and polished for game jam tho!  I'm impressed how much you managed.

Nice!  It's a great foundation.  I totally see where you were taking it and like what you have.

Really cute!  I like the the models, animations, and concept.  Stealth & exhibitionism make perfect sense together.  It'd be nice if the hands had a bit of shading so they don't silhouette against the torso for the long hold "j" animation. =)

Thank you so much, Lost!  I really appreciate your thoughts on it, and I totally agree on the gameplay.  It's like minesweeper with only 7 squares. =)  I decided to focus on getting it polished and robust and sexy for the game jam, but it would super need more layers of gameplay complexity to be a real game.  Loop's just too simple and repetitive.

Thank you so so much!  I'm on this kick playing UFO50, really enjoying all these little games that just sort of leave you to figure them out, rather than teaching you.  I tried to give some tool tip info, but leave you to figure it out.   I'm glad you sort of found the groove intuitively.  

It's pure gambling in this build, unfortunately!   I just didn't manage to get a lot of features done before this deadline.

I take it as really high praise, thank you so so much for saying so, Gecko!  I'm really excited to see yours too when I have the brain power.  I avoided the WIP builds to save myself the surprise! =)

I might be down on a future Jam that I'm not participating in with my own game, but I DEF did not have any time to spare on this one!  =)

Thank you SO much for taking the time to play and share your thoughts on my unfinished little game!

Totally agreed on all counts.  

You'll definitely have a limited hand size in the final version, and have the default mouse hidden.  Good eye on both of those.  =)

I couldn't finish on time, but I'm proud of what I got done! I 'm gonna be continuing to work on it thru the weekend at least.

adorable lil adventure game.

I'm so glad you had fun!  You're totally right.  I was def imagining a lot more content, and even other competitors. 

Ha!  Rocker chicks know how to layer ambitiously. 

Really well executed, great art,  and the systems management offers a lot more than the typical VN experience.  Sadly, my game crashed when I was a good way in, and I didn't feel motivated to restart the grind.

Man, that one was psychological!  Very much like the experience of trying to avoid porn online. XD

Thank you so much!  I really appreciate you noticed.  I ran way short on time, but I wanted a mechanic that suited the concept the playful match, and created some degree of challenge without just speeding something up or adding features.

Thank you!  I'm glad you appreciated, and that's totally fair.  =)

I think focusing on 2 routes is  a great idea.  I've really been trying to de-scope my projects and focus on actually finishing them first, and I've been accomplishing much more than when I let my ambition run wild.  =)

Thank you so much!  Lol, def spent half the dev time on my pixel art.  I'm really glad you appreciated it!

Totally fair.  I'm glad you still enjoyed it tho!

  I was debating on the slow paddles.  I settled on them to add some challenge whithout making it too fast to appreciate your opponent, but I can see how it could be frustrating.

Thank you so much!  I'll try to get some more out there soon. =)

Totally agreed on all counts.  I really would've liked to have put some more meat on the bone before the deadline.  I ended up having to give my girl short shrift on a lot of fronts.  I really appreciate you taking the time to check it out and share your thoughts!

Yeah, I was def stacking it with shift.  It gives the feeling of putting a shoulder down and tackling, sort of.  I could totally see building a little movement shooter gimmick around the idea.

Had to run as admin to get it to work.  Cute.  I like that the timing and requirements vary motion to motion.

Fun!  Chaining combos is satisfying, and I love the lewd fruits.  Nothing to really disincentivize spamming, but thats okay.  Oh, also like the glitchy shader when big combos go off.  Evokes the idea of your mood being altered in a moment of satisfaction. 

Crazy high quality animation,  super impressed.  Most polished in the jam as well.  Well done.

Pretty!  I like your resculpts and posing.   Appreciate the range of tiddy/areola shapes and sizes. =)  Visual control prompts were cool too.

 I noticed the movement vector isn't normalized so you can run extra fast if you hold a diagonal, which is honestly fun to rip around with.

Thank you!  I'm pretty pleased with the art aspect of it. =)

Cover art looks beautiful!  Hang in there, I was really struggling to get mine uploaded, and will probably do some quality of life tweaks in the next day or so.