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A jam submission

HellBound- Rough DraftView game page

Bind them and send them back to Hell.
Submitted by Inner Thots — 7 hours, 29 minutes before the deadline
Rated by 70 people so far
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HellBound- Rough Draft's itch.io page

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Comments

How tf am I supposed to know where the wards are?

Otherwise good concept

(+1)

Presentation is great, really good job there. Unfortunately there isn't much gameplay going on, but it made me curious on how it would work with more time.

Presentation is great, really good job there. Unfortunately there isn't much gameplay going on, but it made me curious on how it would work with more time.

As you wrote on the preview page, this is a very unfinished demo. I like the concept and the art!

Not bad!

Hey, that's a good start. She's looking good. I'm sure it will improve when it's not early build anymore.

Not my idea of fun. No real instructions, just thrown in without knowing which way is up.

Submitted

I really like this idea and type of game.
I would like to see the next update to help avoid protective arms.

(+1)

Visuals: Huge fan of the interesting succubus model, very well rendered. UI elements were clear and I had no confusion navigating them. Extremely well executed in my opinion

Gameplay: Would love the implementation of a system that lets you investigate for protective wards, but you stated in your game description that you were already working towards that. With the inclusion of those indicators, I rate it!

Technical: One technical issue I saw was being able to draw so many cards that playing cards on the left hand side of the screen would instead draw cards. Another was my mouse appearing in addition to the nice custom cursor you added.

Developer

Thank you SO much for taking the time to play and share your thoughts on my unfinished little game!

Totally agreed on all counts.  

You'll definitely have a limited hand size in the final version, and have the default mouse hidden.  Good eye on both of those.  =)

(+1)

very promising first version

not sure if it is supposed to be entirely luck based as I have no idea where the right of wrong spots are

Developer(+2)

I couldn't finish on time, but I'm proud of what I got done! I 'm gonna be continuing to work on it thru the weekend at least.