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intheback

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A member registered Aug 08, 2019 · View creator page →

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I just played your other games too. You have amazing potential!! I love the style of your games a lot. They're very cool. I hope you continue developing, and make some larger games!

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Yo this is actually wild wtf, sleeper hit

Actually a super fun puzzle! I didn't expect it. Was a bit confused at first but it made sense after a bit.

Absolute masterpiece. Spent 10 minutes getting that 40, and I don't regret a thing.

It looks pretty good, but I'm not quite sure how to play. Placed a couple cameras, aimed them, then a guard, but when hitting play it just goes to a camera and doesn't do much.

Super cool! Once I realized deleting blocks gave you more blocks, it became a fun loop of both trying to place boxes in front, and delete them from behind while still trying to avoid enemies and pick up stuff. Really great idea!

Two small bits of feedback:

First I would have some kind of screen at the beginning with instructions, and have it say that deleting blocks gives them back.

And two, when upgrading, I thought that each upgrade costed as many coins as the number above it was. The upgrade screen could be a bit more clear.

Hahaha this is great. Awesome presentation, loved the simplicity of it. Got both endings lol.

Cool idea, at one point I got yeeted out of the map. Made me kinda naseous too lol but good job.

Honestly great! Expand it!

Great polish! Pretty hard though.  Not the most fun puzzle gimmick, needs something else to be fleshed out more.

Cool game in concept! One of the first I've played with any instructions. And nice presentation.

Feedback:

- No win or lose state. At 100 skulls nothing happens, got mine up to like 400 and nothing changed. Also cannot win. Mars doesn't work, and could only get to 4/5 green industries even with max upgrades.

- Confusing upgrades. What does it take to upgrade each industry? What do the upgrades do besides make them greener? Any better luck with rolls or no? Why do the upgrades slowly deplete?

- Became suuuuper tedious to move each worker every move. Should have an easier way to choose how many workers should be in each industry each turn.


Good work though :)

Yeah interesting concept, couldn't beat the level, agree with dragonsploder on his comments. Also I was a bit  confused on how it worked when the die went into the dark bridge and opened up. Should have some text explaining that.

Can't figure out how to do anything. Normal controls don't work, wasd, arrow keys, space bar, mouse, clicking. Not sure what to do.

Enjoyed it! Cool concept. Definitely not the most polished game, but cool nonetheless. Should have had some kind of jumpscare at the end when you couldn't feed it. Also would be cool to have the guest get spookier looking as he got hungrier.

Really cool! I didn't love being able to be hurt by my own weapons. Also it's pretty difficult to keep them away from the tower.

I think the towers that come from the die should be more varied and powerful. Although I probably didn't play long enough to figure out what each one does.

I liked being able to chuck dice at the enemies to hurt them though that felt like it balanced, but I  think it would be awesome if the player could recatch the die after throwing if they get it before it lands. That way there would be some skill and thinking involved in deciding to keep throwing the die and using it as a projectile or letting it land.

Lol wasn't expecting the end. Would maybe have liked a quicker walk speed, or be able to sprint. Also you can glitch up the wall.

Super cool! I'm learning lots of geography rn and would love to see this turned into a full-fledged short game. Only feedback is that night is way too dark. I wish there was a way to turn it off or somehow have universal light instead of having to wait for the sun. Also a way to slow down the plane when making deliveries to smaller countries.