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Introdile

26
Posts
71
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A member registered Apr 17, 2016 · View creator page →

Creator of

Recent community posts

I loved the art and the fun little minigames! I went thru it a few times just to see the endings. Funnily enough, I got a good ending when I intentionally messed up everything. The boss really liked how I rammed into everything on the stairs!

Very fun and creative! I love how hectic is gets dealing with all the threats, I appreciate all the little tells you get when something's about to become a problem.

The upgrade system was very clever, I liked it! I really liked the art style, too. The character's base movement speed is way too slow, though, it made things painful until I got a giant swift chainmail.

Really cute! I love the mechanics with the green plugs. I was left wanting more levels after I was done!

Pretty fun, though there wasn't much strategy! I picked towers carefully at first, then started placing them at random until I filled the whole map. I was planning on leaving it running until I eventually lost, but the waves stopped advancing at 48 after I tabbed away from the game. Oh well.

Wow, this game is SICK! Love the juice on hitting hammer strikes, especially when you get a big combo going and are just spinning back and forth with it wildly. Very nice art and character design, too!

Very neat little game! The controls took some figuring out but it was fun to play with for a bit. I loved the atmosphere, too, with the ship rocking and the creaking, and the voice lines.

Pretty fun and I liked how you used the theme! The camera got a bit buggy, but I enjoyed it otherwise.

This was really fun, and I loved the art! The rules to get 3 stars added a good amount of extra challenge to it, too, which I enjoyed.

Really cute game! Ended up playing all the levels and had a good time! I think it would've been nice to have some feedback on how much you've charged a jump, but I managed without it.

Pretty fun little survivor-like! Definitely needed some feedback on hits, but I liked it otherwise.

I liked this! I got pretty engrossed in the gameplay of flipping screens to craft stuff. The UI was unfortunately buggy and when I hit day 3, the buttons for the new items weren't working.

Absolutely adorable game with a really cool concept! I loved the art and the dialogue so much. It's pretty difficult, though, I felt like I could never get my clones to sync up quite right, haha.

Thank you! As for the theme, it's supposed to be the scale of the food! Though in my rush to make it for submission, I ended up not implementing a few things that would've made the tie to the theme a lot clearer, like different sizes of guests with preferences to match.

It's wild to me that a game like this was made in only 4 days! This is really cool! I'm a sucker for building games, even if I don't have the brainpower to get really far into it right now. 

This was great! A fun little puzzler. Also I loved the sound effects when you resized objects!

Oh, this was tons of fun! I like how hectic it gets managing all your body builders once you have a bunch. 

I really liked it, this game was a lot of fun! The strategy of picking out tower pieces to build and which turrets to place was really cool, and I feel like there's a lot of potential in expanding on this concept.

Lovely game! The art are so cute and the animations are great! It's a bit hard to control, I had to press and hold the keys to properly hit cars, but I did enjoy it once I figured that out.

Thank you! Yeah, I did sorta lose the theme when I was cutting down features to make it to submission, haha. There was going to be more aspects about the scale of food and guests, but I ran out of time, haha. Oh well.

Sorry about that! It's been a bit of a mystery to me, unfortunately. Could you tell me what graphics card you're using? I have a hunch it might be because some GPUs might not agree with the Vulkan renderer Godot uses. I'm gonna see if I can upload a version without it.

Thank you! I believe I can export it to Linux, although I won't be able to test it myself. I'll try and have it uploaded tonight or tomorrow for you though!

Thank you! I'm gonna be taking some time off this (especially since I want to participate in a game jam this month), but I do plan on poking at this more! Especially with more interactions! I still have plenty of ideas I wanted to do, but ended up cutting to meet my self imposed deadline.

Hmm, I'm honestly not sure. I had someone else report this issue, but I have very little idea what could be causing it. My best guess is your computer may not agree with Godot's renderer. I'll have to look into it... sorry about that.

I can't say when the next update for this will be, since I've been splitting my focus between this project and another... but I have been working on that very feature! :)

Thank you! I hadn't thought of that, either! if I do another update, I'll def add in outline colors