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Come Back at Level 100's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1803 | 3.235 | 3.235 |
Style | #2540 | 3.235 | 3.235 |
Overall | #3091 | 3.000 | 3.000 |
Creativity | #4917 | 2.529 | 2.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I interpreted "scale" as "Power Scaling" for my game
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Pretty decent game only wish my computer would actually run browser games good
Very well made for the timeframe. I really enjoy your art style and am a huge fan of pixel art. I think there should be more SFX or feedback when the player hits and gets hit similar to what others have suggested. Great job! You should be proud.
Nicely put together with a coherent style, and fun to play! I agree with the others about hit feedback, but with that added this could be really excellent, nice job :D
The first game I saw that took this theme interpretation. You also chose a good set of assets that fit together so good job!
Pretty fun little survivor-like! Definitely needed some feedback on hits, but I liked it otherwise.
I enjoyed it ! Ennemies need more hit feed back ! But the Idea is cool !
has a lot of potential but not really enough juice so enemys felt like sponges especially since i didn't really know if I was hitting them or not
Thanks for playing! Agreed it could use a lot more juice - I spent a lot longer on the gameplay systems than I should have
loved it! But I'm addicted to roguelikes so it's not fair for me to give you criticism. IF there comes a time when you want to expand on it and want music and sfx hit me up 😉
Thanks for playing! I might take you up on that haha
Really like the art style, and a survivor like gameplay is a never miss, but it is really missing sound effects and some hit flashing, because it didn't feel like I was hitting anything. Also the progress was too slow. Aiming for playtime in a gamejam game is not the best strategy. Other than that, I think this has potential! Good job guys!
Thanks for playing and for the feedback!
I love the art style and animation, great job on that.
Enemies need some more hit feedback, impact, flashing, or some kind of reaction.
SFX on the hits also would have been nice.
I died at level 43 or something like that, and levelling had really slowed down significantly. I didn't get the sense of scaling either by that point. And the boss didn't have an HP bar to know at what point I should try to go back in and fight him again, or if I really did have to grind out to level 100.
I think only the arrows actually hurt me in general, since the others were well telegraphed and slow but arrows would randomly surprise me.
It was fun but too long, and I wish I could've fought the boss for real.
Thanks for playing! I noticed the scaling was too slow and tried to make it way faster, but I agree that it's still too slow. More hit feedback and sfx are also badly needed - thanks again for the feedback