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ItsSufu

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A member registered 94 days ago

Recent community posts

(1 edit)

Hi guys. Happy New Year. Here are some updates.

This update is about game save files...
Why do you always like to fiddle with these files?

Uh,anyway. Let's get straight to the point.

First find that file and open it in text format (old routine)..

And then... It's all recognizable letters and numbers. (POG)

Well, actually, they're just "recognizable" ... Obviously, this file has been encrypted.

And then we need to......
No, certainly not "cracking" this encryption.

As the saying goes: 
"With enough power, you can make a honeygast fly."

We're going to use a very stupid approach,

We create more archive files and then find out the differences between them through the control variable method.

Then guess what they do based on these differences.


Let's try to see what saves look like on different difficulty levels.

I want to show these strings directly... But they're too long. So... I'll just say it verbally.

Based on testing,  Easy and Normal all have a stable string length of 1564.
But  HardCore is different, it has a length of 1568. (This may be because more data needs to be stored for the "stomach capacity".)



Then we'll see if there will be any difference between the same configuration of the archive.

Let's go straight to the conclusion... Yes.

Both "Easy" saves begin to differ at 1264 characters.
Based on testing, these different characters seem to change each time a save is created.
So... With this method it may not be possible to know what they represent. Huh...
But this information can help us to perform other tests, and we can exclude these characters that will change when comparing different times.


Continue to look at those saves with different levels of difficulty. We can see that after excluding these characters that change, the remaining characters are basically the same...

BUT. Except for the 20th character.

If the difficulty is "Easy", it is "w",
If it's "Normal", it's "x",
If it's "HardCore", it's "y".

And I tried... It is possible to change the difficulty of this save store by changing this character (the save will not be corrupted)
Oh... This is very dangerous...

So... Maybe this file needs more encryption... Uh, I don't know.

I was going to test more but a voice in my head told me:

"NOOOOO, YOU ARE CHEATING! STOP ITTTTT."

Then...it's The End.

Hopefully this post hasn't ruined something.

Infinity. So far, it's endless.

Check the documentation,

In "Modding Resources" file.

it's in  resources\lang\strings_en.txt.

Short update.

Remember which binary number "Friend" says?

Yes, actually that string of numbers makes sense.


010100110100111101010011

First of all.. We need to simply split the string of numbers..

01010011 / 01001111 / 01010011

Then.. Decode with ASCII code...
01010011 stands for S
01001111 stands for O


And then.. The answer is obvious,
is "SOS" with a capital letter.

That's all.


Note to myself: Don't arbitrarily judge the value of any piece of information...

Maybe what they said was true.....?


I mean, why not buy it and give it a try, all you need is some gold!

If you're really worried... You can back up the game save before you buy it.

I've been thinking for a long time about whether to post this...

Ummmmmm,


About "data.win"

The "data.win" file is generally not openable.

However, if we tap the F2 key and change its file suffix to txt....

Then we can open it! (in text form)



Open the file and you'll be greeted by .... A bunch of garbled code.

But if we keep looking, then we will find the first word that can be read on line 9990.

Well, while the words are "readable", they are still difficult to understand.


##

Line 9990.

But from some words, something should be related to the error system...?

[can't see where the end is...]


##

Line 10491.

Some disturbing words and numbers appeared.

It looks like a very short snippet of some dialogue.

[End of line 10491]


##

Line 10597.

"CONTROLS"

Probably a table of keys for debugging.

[End of line 10602]


##

Line 10731.

Some  "HELPME".

(There is a similar fragment in the 1.0 version of data.win)

[End of line 10731]


##

Line 10766.

Looks related to the conversation of the tutorial.

[May end at line 10771]


##

Line 10902.

This is... Shaders..?

Seemingly.. It's all about light.

WAIT, WE SHOULDN'T LOOK AT THIS, IT'S THE SOURCE CODE.

SKIP THIS PARAGRAPH!!

[May end at line 11908]


##

Line 11968.

Start here... It's just gibberish again.


##

That's all I could find.


AHHHH
I just found these out of boredom.
If that's offensive...
I'm sorry..
Please don't hate me for that  cammy.  ;n;

plzz...

iirc... Yes!

They all risk spoilers, though...
So it is highly recommended to do it after fully experiencing the game!


The first way is to use debug mode.
Further tips:
1.Spawn a ghost.
2.Be eaten.
3.And then... wait.

The second way is to directly find the image file of it.
To find them, we need to go to the "resources\sprites\" folder and select the folder of the ghost you want to see...
And then there it is!

By the way, the images found in this way are without any background. It has only "ghosts".
and...Japes sometimes.

Some updates.


There are only three new ones...

Better than nothing, right?


##

>There is a strange white object to the left of the entrance to the mansion.
Looks like a horn.
(It has a collision volume)

##

>There is an additional window above the entrance door of the mansion.
It's just that in general we can't see it.

##

>In one of the rooms in the Dilapidated Halls, some tables will appear in an impossible location.
("resources\sprites\_progen\spr_progen_branchb5_dark.png")

(In a way, it fits the atmosphere very well.)

##

>And then...

that's all.

iirc....

Yes. There's no special conditions to get it to spawn. It just has an incredibly low spawn rate.

(2 edits)

Short tip: It has nothing to do with blackouts and walls, it just takes luck.

As for helping...

--= Click here to get lucky =--

(6 edits)

Oh hey, while these findings are useless, there may be quite a few serious SPOILERS here...


>> You've been warned!



##

>There are currently only three enemy names with double quotation marks.

They are:

"Evil Plushie"  "Nova"  "Friend"

##

>When the player eats "Friend", "Friend" may say such a binary number:

010100110100111101010011

Convert it to decimal is: 5459795

Convert it to octal is: 24647523

Convert it to hexadecimal is: 534F53


Yes, they look like numbers that don't make sense.

Uh, maybe it's just a random string of numbers....?

(Edit: Spoiler:...it not)

##

>Japes' favorite fruit is probably peaches.

##

>It's probably a slang term." "Kaishi" is the pinyin for "開始".

Tip: "開始"  is in Chinese.  NOT Japanese!

##

>Visor's and Mirrim's json file have a dialog called "what_are_you_doing".

Their triggers seem harsh...

Never seen them in the game.

##

>The Cammy sprite folder contains some textures that are not currently in use. (new character...?)

(Edit: "Character" here refers to a playable character)

we need more bunnies.


Wait, did I spoil the surprise!?

##

>If Japes is trapped in bubbles or honey or something.

Kaishi and Tsughos will help Japes get out of trouble.

##

>Then...

THE END!


The content is all translated with a translator, hopefully they don't look weird. haha.

The hints that have been seen will not appear again..

Unless you go to this path to delete the corresponding file of the hint((if it's Windows):

C:\Users\%UserName%\AppData\Local\Ghosts_and_Japes\resources\hint


or....read the "strings_en.txt" file....

But hey! That might be a SPOILER, so.. plz try not to do that.

(All of the above text is translated using a translator, hopefully they don't look weird lol)

"lore"...? does that mean "hint"...?

um, because they're useful? I guess?

Short Answer:

V

Long answer:

Hints will appear in the game, read it (you didn't skip them all...right? )

(1 edit)

Uh, because we need to BE eaten, not eat...

As the name suggests, "endosomatic heart"

you are welcommmmmme!!!

So many posts are asking about this. Lmao.

To quote Japes's reply:

"We'll likely look into changing the "fed" bar to "friends" instead for clarification, as it's not about gameovering to them.

You'll need a specific item for it."

iirc,F4

:)

It's no limit.

Making new save won't delete any achievements.