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ItsSufu

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A member registered 57 days ago

Recent community posts

I've been thinking for a long time about whether to post this...

Ummmmmm,


About "data.win"

The "data.win" file is generally not openable.

However, if we tap the F2 key and change its file suffix to txt....

Then we can open it! (in text form)



Open the file and you'll be greeted by .... A bunch of garbled code.

But if we keep looking, then we will find the first word that can be read on line 9990.

Well, while the words are "readable", they are still difficult to understand.


##

Line 9990.

But from some words, something should be related to the error system...?

[can't see where the end is...]


##

Line 10491.

Some disturbing words and numbers appeared.

It looks like a very short snippet of some dialogue.

[End of line 10491]


##

Line 10597.

"CONTROLS"

Probably a table of keys for debugging.

[End of line 10602]


##

Line 10731.

Some  "HELPME".

(There is a similar fragment in the 1.0 version of data.win)

[End of line 10731]


##

Line 10766.

Looks related to the conversation of the tutorial.

[May end at line 10771]


##

Line 10902.

This is... Shaders..?

Seemingly.. It's all about light.

WAIT, WE SHOULDN'T LOOK AT THIS, IT'S THE SOURCE CODE.

SKIP THIS PARAGRAPH!!

[May end at line 11908]


##

Line 11968.

Start here... It's just gibberish again.


##

That's all I could find.


AHHHH
I just found these out of boredom.
If that's offensive...
I'm sorry..
Please don't hate me for that  cammy.  ;n;

plzz...

iirc... Yes!

They all risk spoilers, though...
So it is highly recommended to do it after fully experiencing the game!


The first way is to use debug mode.
Further tips:
1.Spawn a ghost.
2.Be eaten.
3.And then... wait.

The second way is to directly find the image file of it.
To find them, we need to go to the "resources\sprites\" folder and select the folder of the ghost you want to see...
And then there it is!

By the way, the images found in this way are without any background. It has only "ghosts".
and...Japes sometimes.

Some updates.


There are only three new ones...

Better than nothing, right?


##

>There is a strange white object to the left of the entrance to the mansion.
Looks like a horn.
(It has a collision volume)

##

>There is an additional window above the entrance door of the mansion.
It's just that in general we can't see it.

##

>In one of the rooms in the Dilapidated Halls, some tables will appear in an impossible location.
("resources\sprites\_progen\spr_progen_branchb5_dark.png")

(In a way, it fits the atmosphere very well.)

##

>And then...

that's all.

iirc....

Yes. There's no special conditions to get it to spawn. It just has an incredibly low spawn rate.

(2 edits)

Short tip: It has nothing to do with blackouts and walls, it just takes luck.

As for helping...

--= Click here to get lucky =--

(4 edits)

Oh hey, while these findings are useless, there may be quite a few serious SPOILERS here...


>> You've been warned!



##

>There are currently only three enemy names with double quotation marks.

They are:

"Evil Plushie"  "Nova"  "Friend"

##

>When the player eats "Friend", "Friend" may say such a binary number:

010100110100111101010011

Convert it to decimal is: 5459795

Convert it to octal is: 24647523

Convert it to hexadecimal is: 534F53


Yes, they look like numbers that don't make sense.

Uh, maybe it's just a random string of numbers.

(Ah, well, I was expecting a bit before.)

##

>Japes' favorite fruit is probably peaches.

##

>It's probably a slang term." "Kaishi" is the pinyin for "開始".

Tip: "開始"  is in Chinese.  NOT Japanese!

##

>Visor's and Mirrim's json file have a dialog called "what_are_you_doing".

Their triggers seem harsh...

Never seen them in the game.

##

>The Cammy sprite folder contains some textures that are not currently in use. (new character...?)

we need more bunnies...


Wait, did I spoil the surprise!?

##

>If Japes is trapped in bubbles or honey or something.

Kaishi and Tsughos will help Japes get out of trouble.

##

>Then...

THE END!


The content is all translated with a translator, hopefully they don't look weird. haha.

The hints that have been seen will not appear again..

Unless you go to this path to delete the corresponding file of the hint((if it's Windows):

C:\Users\%UserName%\AppData\Local\Ghosts_and_Japes\resources\hint


or....read the "strings_en.txt" file....

But hey! That might be a SPOILER, so.. plz try not to do that.

(All of the above text is translated using a translator, hopefully they don't look weird lol)

"lore"...? does that mean "hint"...?

um, because they're useful? I guess?

Short Answer:

V

Long answer:

Hints will appear in the game, read it (you didn't skip them all...right? )

(1 edit)

Uh, because we need to BE eaten, not eat...

As the name suggests, "endosomatic heart"

you are welcommmmmme!!!

So many posts are asking about this. Lmao.

To quote Japes's reply:

"We'll likely look into changing the "fed" bar to "friends" instead for clarification, as it's not about gameovering to them.

You'll need a specific item for it."

iirc,F4

:)

It's no limit.

Making new save won't delete any achievements.