OHHHHH
Thank you for the applaud and tell us about this!!!
This reminded me...
Found some on the pillars in the center.
But.. Still the old question,
we don't know what these symbols represent.
However, a potentially useful finding is that:
The symbols on these pillars are not the same size as those on the coffins.
But the same size as on the torch of Temple.
This may mean that they are written in two different ways.
Or the symbol next to the coffin is "simplified".
Or, they are two fundamentally different symbolic systems.
So.. Maybe we can just have to wait patiently for new discoveries or new content.
First, let me explain the meaning of the title.
This is a post that attempts to translate the symbols within the game.
And then, the most important point.... SPOILERS here, guys!
If you haven't already:
buy this, do this, then go there, and finally see that, then this.
(If you know, theoretically, you can understand what I'm talking about)
I don't want to be too harsh.. But..
If you don't understand, I highly recommend NOT continuing to read this post!
>> One last warning here!!! <<
The following is the text:
Whew, it's finally time for the text.
In "Prove Your Worth" Room (Uh, let's call it that for now), we can find five coffins. (Or they just look like coffins....anyway...)
Of course, this post is not primarily to discuss the plot.
There is a board underneath these coffins with some strange symbols written on them.
Then, I think there is a high probability that these symbols represent something,
otherwise... Why did Japes go out of their way to show them to others..?
Here, I will use text symbols to show the symbols on these boards.
("#" indicates an empty space)
==
Cammy's
0##0##00000000000#0#
0#00###0###0###0##0#
0##0#0#0#0###0#0#00#
==
Japes'
0##0##00##0##0#00#
00#0###0##0#000#0#
0#00#0#0#00##0##0#
==
"Sword" 's
(I don't know who they is... So the pattern on the coffin was used to refer to they temporarily)
0#000#0##0##0##0#
00#0##0#00##0##0#
0##0##0##0#00#0##
==
"Star"'s and "Dark?"'s
(They have the same symbols)
0#0##00#0##000##
0##0#0##0##00###
0##0#0#00#0#0#0#
==
Ok, now we know the symbols....
Then we just need to know what they mean again so that we can try to understand the meaning of these symbols.(wait....they have meaning, right?......right.........?...yes..............??)
But.... That's the problem... What do they represent?
There is an obvious answer that they represent the name of the "owner".
(Because it seemed like the ghosts and the Plushie knew the visitor's name)
Let's guess based on this hypothesis first, after all...
There doesn't seem to be any other choice....
So the symbol of Cammy stands for "Cammy".
Then, we need this symbol... Or, we should call it "text". We need to know the type of "text". (phonetic or ideogram)
What is phonetic?
Like English.
What is ideogram?
Like Chinese.
It is clear that these texts look more like "phonetic".
Now there is a possibility that-
A symbol represents a letter in English.
Such as:
#0#
#0# <- this mean "A"
#00
==
0##
#00 <- this mean "B"
###
==
So, "AB" is:
#0#0##
#0##00
#00###
==
Let's assume this is the case first.
Let's revisit our hypothetical premise:
>the symbols represent the name of the "owner" of the coffin.
>One symbol represents an English letter.
Okay, so let's try to decipher now.
First of all, "Cammy" and "Japes" are the same length of letters,
but the length of the symbols is different.
So, maybe the size of these symbols is not the same.
And then.. We seem to be stuck here....
There is no exact letter size.... That's almost impossible to decipher.
But! As the saying goes.
"It WiLl LeT tHe DoOr DiSaPpEaR aT tHe TiMe Of ClOsInG tHe DoOr"
I mean... Very lucky!" "Cammy" and "Japes" have the same letter in them!
It's A!
I'm not sure if this is deliberately designed...
But anyway, it's useful.
This means that theoretically, the second symbol for "Cammy" and "Japes" is also the same.
After a little searching, I found this similarity.:
Cammy
0## >0##00< 000000000#0#
0#0 >0###0< ###0###0##0#
0## >0#0#0< #0###0#0#00#
Japes
0## >0##00< ##0##0#00#
00# >0###0< ##0#000#0#
0#0 >0#0#0< #00##0##0#
Yes. It's
0##00
0###0
0#0#0
Does this mean that the symbol represents "A"?
How to put it, it is possible.
But that's just "possible".
if
0##00
0###0
0#0#0
is "A".
that
0##
0#0
0##
is "C"
(C A M M Y, "A" is preceded by and only "C")
and
0##
00#
0#0
is "J"
(J A P E S, "A" is preceded by and only "J")
But what if
"C" is
0##0
0#00
0##0
and
"J" is
0##0
00#0
0#00
so, "A" must be
##00
###0
#0#0
or just
#00
##0
0#0
In other words, the symbols of "Cammy" and "Japes" are not only the same "A",
but also adjacent different symbols that have exactly the same part because of the coincidence.
However, we can be almost sure of that.
0##0##00
0#00###0
0##0#0#0
mean "Ca"
0##0##00
00#0###0
0#00#0#0
mean "Ja"
btw. I also found this in "Sword" 's symbol
0##0##00
0#00###0
0##0#0#0
("Ca")
0#000# >0##0##0< ##0#
00#0## >0#00##0< ##0#
0##0## >0##0#00< #0##
("Sword" 's symbol)
So.. I'm guessing their name might be
" ___ca__"
(If it proves right in a future edition ... Please let me know...!)
At last... I'm going to show you some of my guesses about the letters that the symbols correspond to.
==
"A"
0##00
0###0
0#0#0
or
0##0
0###
0#0#
or
#0
##
0#
==
"C"
0##0
0#00
0##0
or
0##
0#0
0##
==
"J"
0##0
00#0
0#00
or
0##
00#
0#0
==
"P"==
"E"
#0#
000
#0#
or
#0
00
#0
==
"S"
00
#0
#0
or
#00
0#0
##0
==
"Y"or
#0
#0
00
==
"M"
0000
###0
#0##
This symbol is the strangest.
"MM" It is very likely to be
00000000
###0###0
#0###0#0
or
0000000
###0###
#0###0#
But this is not possible to divide into two identical symbols...
Could it be that there is a special way to write it??
==
OK. That's all.
Actually, there are some symbols that appear in "Temple".
But they are not discussed here because they are not currently recognizable (even a little).
Hope you enjoy these. :)
##THE END
Hi guys. Happy New Year. Here are some updates.
This update is about game save files...Why do you always like to fiddle with these files?
Uh,anyway. Let's get straight to the point.
First find that file and open it in text format (old routine)..
And then... It's all recognizable letters and numbers. (POG)
Well, actually, they're just "recognizable" ... Obviously, this file has been encrypted.
And then we need to......
No, certainly not "cracking" this encryption.
As the saying goes:
"With enough power, you can make a honeygast fly."
We're going to use a very stupid approach,
We create more archive files and then find out the differences between them through the control variable method.
Then guess what they do based on these differences.
Let's try to see what saves look like on different difficulty levels.
I want to show these strings directly... But they're too long. So... I'll just say it verbally.
Based on testing, Easy and Normal all have a stable string length of 1564.
But HardCore is different, it has a length of 1568. (This may be because more data needs to be stored for the "stomach capacity".)
Then we'll see if there will be any difference between the same configuration of the archive.
Let's go straight to the conclusion... Yes.
Both "Easy" saves begin to differ at 1264 characters.
Based on testing, these different characters seem to change each time a save is created.
So... With this method it may not be possible to know what they represent. Huh...
But this information can help us to perform other tests, and we can exclude these characters that will change when comparing different times.
Continue to look at those saves with different levels of difficulty. We can see that after excluding these characters that change, the remaining characters are basically the same...
BUT. Except for the 20th character.
If the difficulty is "Easy", it is "w",
If it's "Normal", it's "x",
If it's "HardCore", it's "y".
And I tried... It is possible to change the difficulty of this save store by changing this character (the save will not be corrupted)
Oh... This is very dangerous...
So... Maybe this file needs more encryption... Uh, I don't know.
I was going to test more but a voice in my head told me:
"NOOOOO, YOU ARE CHEATING! STOP ITTTTT."
Then...it's The End.
Hopefully this post hasn't ruined something.
Short update.
Remember which binary number "Friend" says?
Yes, actually that string of numbers makes sense.
010100110100111101010011
First of all.. We need to simply split the string of numbers..
01010011 / 01001111 / 01010011
Then.. Decode with ASCII code...
01010011 stands for S
01001111 stands for O
And then.. The answer is obvious,
is "SOS" with a capital letter.
That's all.
Note to myself: Don't arbitrarily judge the value of any piece of information...
I've been thinking for a long time about whether to post this...
Ummmmmm,
About "data.win"
The "data.win" file is generally not openable.
However, if we tap the F2 key and change its file suffix to txt....
Then we can open it! (in text form)
Open the file and you'll be greeted by .... A bunch of garbled code.
But if we keep looking, then we will find the first word that can be read on line 9990.
Well, while the words are "readable", they are still difficult to understand.
##
Line 9990.
But from some words, something should be related to the error system...?
[can't see where the end is...]
##
Line 10491.
Some disturbing words and numbers appeared.
It looks like a very short snippet of some dialogue.
[End of line 10491]
##
Line 10597.
"CONTROLS"
Probably a table of keys for debugging.
[End of line 10602]
##
Line 10731.
Some "HELPME".
(There is a similar fragment in the 1.0 version of data.win)
[End of line 10731]
##
Line 10766.
Looks related to the conversation of the tutorial.
[May end at line 10771]
##
Line 10902.
This is... Shaders..?
Seemingly.. It's all about light.
WAIT, WE SHOULDN'T LOOK AT THIS, IT'S THE SOURCE CODE.
SKIP THIS PARAGRAPH!!
[May end at line 11908]
##
Line 11968.
Start here... It's just gibberish again.
##
That's all I could find.
AHHHHI just found these out of boredom.If that's offensive...I'm sorry..Please don't hate me for that cammy. ;n;
plzz...
iirc... Yes!
They all risk spoilers, though...
So it is highly recommended to do it after fully experiencing the game!
The first way is to use debug mode.
Further tips:
1.Spawn a ghost.
2.Be eaten.
3.And then... wait.
The second way is to directly find the image file of it.
To find them, we need to go to the "resources\sprites\" folder and select the folder of the ghost you want to see...
And then there it is!
By the way, the images found in this way are without any background. It has only "ghosts".
and...Japes sometimes.
Some updates.
There are only three new ones...
Better than nothing, right?
##
>There is a strange white object to the left of the entrance to the mansion.
Looks like a horn.
(It has a collision volume)
##
>There is an additional window above the entrance door of the mansion.
It's just that in general we can't see it.
##
>In one of the rooms in the Dilapidated Halls, some tables will appear in an impossible location.
("resources\sprites\_progen\spr_progen_branchb5_dark.png")
(In a way, it fits the atmosphere very well.)
##
>And then...
that's all.
Oh hey, while these findings are useless, there may be quite a few serious SPOILERS here...
>> You've been warned!
##
>There are currently only three enemy names with double quotation marks.
They are:
"Evil Plushie" "Nova" "Friend"
##
>When the player eats "Friend", "Friend" may say such a binary number:
010100110100111101010011
Convert it to decimal is: 5459795
Convert it to octal is: 24647523
Convert it to hexadecimal is: 534F53
Yes, they look like numbers that don't make sense.
Uh, maybe it's just a random string of numbers....?
(Edit: Spoiler:...it not)
##
>Japes' favorite fruit is probably peaches.
##
>It's probably a slang term." "Kaishi" is the pinyin for "開始".
Tip: "開始" is in Chinese. NOT Japanese!
##
>Visor's and Mirrim's json file have a dialog called "what_are_you_doing".
Their triggers seem harsh...
Never seen them in the game.
##
>The Cammy sprite folder contains some textures that are not currently in use. (new character...?)
(Edit: "Character" here refers to a playable character)
we need more bunnies.
Wait, did I spoil the surprise!?
##
>If Japes is trapped in bubbles or honey or something.
Kaishi and Tsughos will help Japes get out of trouble.
##
>Then...
THE END!
The content is all translated with a translator, hopefully they don't look weird. haha.
The hints that have been seen will not appear again..
Unless you go to this path to delete the corresponding file of the hint((if it's Windows):
C:\Users\%UserName%\AppData\Local\Ghosts_and_Japes\resources\hint
or....read the "strings_en.txt" file....
But hey! That might be a SPOILER, so.. plz try not to do that.
(All of the above text is translated using a translator, hopefully they don't look weird lol)