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ItzJSasa

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A member registered Jan 25, 2024 · View creator page →

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One thing that helped us was breaking the process down into 3 phases. 

Phase One: Research
During this phase we planned out our concept, player journey, vision of the game and responsibilities (We had a team).
From there we mapped out what art assets needed to be created, what type of music we wanted to make, and for the coding team, what mechanics/scripts would need to be figured out for our vision to come to fruition. 
We had this as a 3 day sprint and everything was done before we moved onto the next phase. 

Phase Two: Protoype
During this phase, the goal was to have a functional prototype. This took the longest but we created the map, player controller and built the mechanics scripts. This is the phase where also started to see the game come to life and made adjustments based on that. 

Phase Three: Implementation.
During this phase, we had a prototype that was functional but now it was time to add in the missing pieces. We brought some life to the game by adding NPC's and cutscenes, finalized and implemented the music, and most importantly, tested to make sure it was functional. 

To preface all of this, we are not experienced at all, we are all STILL doing the Unity Courses but we found that structuring our project in this way made it easy to delegate tasks and assign due dates that can come together. Different strategies work for different people/teams but doing it in a way where you have a gameplan makes it easier to execute.

There's a lot that I think we could've improved on. This being our first experience and only in our 2nd month of learning how to code , our main priority was just making sure it was functional, smooth, and visually appealing. But the thing I think personally could've been improved, was the structure of everything in the editor. 

I put way to much time in the span of the jam, maybe close to 60-70 hours and maybe half of that was debugging and fixing things. Everytime we would want to implement something, 4-5 other things would break from the UI display, functionality of one mechanic to even crashing.

Since the Jam I've been learning about the importance of modularity, and scalability. If we had to rebuild the game, the backend would look and operate COMPLETELY different. But such is life lol The regrets we have build the person we decide to be in the future. Live and learn!

This was extremely satisfying! Tried making 3 sandwiches at once, and was really impressed with the difficulty of it. Really "smooth" submission for the "jam" lol 

Movement felt really good and I loved the clown horn sirens lol Great submission!

Thank you! That's one thing that was really bounced around, if that method of difficulty was too much of a difficulty scaling to be enjoyable. So I'm glad it felt right to you!  Really appreciate your feedback and thank you for playing :)

Thank you so much! And 20k?! The teams best was around 11-14k so you my friend, have a really quick reaction time and impeccable accuracy  lol 

Thank you for checking us out! 

The second area was TOUGH, but I finished it! Man seeing that ending screen was super satisfying. Really worked for that one, great job! Btw, I hate roaches and they remind of them, so seeing the boss was not a fun sight to see lol

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Thank you so much! Your reaction was so geniune and honest and was a pleasure to watch :)  It was nerve racking to watch and was entertaining from start to finish. We definitely took notes on your suggestions on the movement and will refine it more moving forward!

Thank you again for taking the time to play our game and really showcasing the submissions in general. Really wholesome! 

In alot of RPG's I always go with the barbarian and this game spoke to me. Big sword and an even bigger need for destruction!! Great job!

That's awsome to hear! 😄 We had a blast making it and really loved how it came out. Thank you for giving it a play :)!

Thank you so much! Our friend who designed it all is very insecure about his work, so this was a great way for him to step out of his comfort zone and showcase his abilities. I'll definitely send him your feedback, I'm sure he'd love it :)

Had a blast! Couldn't stop until I beat it but I did it! Great job :)

Awesome job! Kids had a blast everytime we threw someone off lol

That was fun! Great job and awesome concept!

Beast! We truly appreciate that, and are glad you were able to get through it all! Thanks for checking it out and thanks for playing!! <3

Both the story and the music were beautiful. Took me a bit longer due to my unwhelming skill at platformers but the story really drove me to keep going. Great job!

Can't help but really enjoy the fact that I'm gather up a condiment army to fight my way through the angry employees. Got 2:38 seconds, but I think I can do better!

Played this a couple of times! Really fun puzzle game for me and the kids to enjoy. Would really love to see more levels because we're addicted!