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A jam submission

PlaguedrasilView game page

Spread the roots of the ancient Plaguedrasil tree to choke the life out of all those that oppose you.
Submitted by grimstarstudio, John Tomblin, PhaZ90771 — 31 minutes, 53 seconds before the deadline
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Plaguedrasil's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#934.0004.000
Theme#1044.0004.000
Artistic Style#4693.0003.000
Playability#4873.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Pretty neat entry! This is a unique take on the theme. The audio is a bit loud, but besides that the game feels pretty solid to play.

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
The theme is: It's Spreading

Spread the roots of the ancient Plaguedrasil tree to choke the life out of all those who oppose you.

Use your power to empower the soil so that the roots of the Plaguedrasil will grow towards your enemies. stay on the roots to increase your strength while you kill all the intruders.

Scope: 1 level - destroy the 3 villages that inhabit the area.

Controls:

Move: Hold left click:
Attack: Hold right click
Fertilize: F
Teleport: Space bar
Credits:

John - Programming/Design
Ben - Programming
Brian - Design/Art
Andrew - SFX/Music

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Leave a comment

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Comments

(+1)

Really liked it, was a lot of fun.

Developer

Thanks!

Developer

Thanks for playing, and thanks for the feedback!

Submitted(+1)

really liked the music and the vibe of the game as a whole. it's a smart implementation of the theme. did the tree got slower as it health depletes? it felt like that and to be fair it was kinda making things go down pretty quickly for me, but managed it way better on my second try. had fun with this one!

Developer (1 edit)

Thanks for playing, and thanks for the feedback!

The tree grows at the same rate regardless of its health. We had ideas for making the growth system more complex, but ran out of time.

Developer

To follow up on that the roots grow randomly with the odds determined by the soil quality. So on good (dark green) soil it'll grow quickly and on barren (light brown/gray) soil it'll grow very slowly or not at all.

Submitted(+1)

It was a fun little game. Gave it a few goes. Almost lost track of time. Thanks for the entry!

Developer (1 edit)

Thanks for playing, and thanks for the feedback!

(+2)

What a wonderfully active arcade style game.

Developer (1 edit)

Thanks for playing, and thanks for the feedback!

Submitted(+3)

Had a blast! Couldn't stop until I beat it but I did it! Great job :)

Developer (1 edit)

Thanks for playing, and thanks for the feedback!

Submitted(+3)

Love this game. It took me a couple tries to figure out how all the mechanics work, but once I got it, I found it really interesting and innovative. I can see this design being used in all sorts of game themes. NPCs would sometimes get stuck on each other and the teleport cast time was a little long since staying on the roots all the time is the optimal strategy and gives you so much movement speed - it almost wasnt worth using. Overall really fun and a good challenge.

(+1)

thanks for the feed back!  very helpful!  

Developer

Thanks for playing, and thanks for the feedback!

Submitted(+3)

Really cool concept, I loved how it kind of felt like I was building a base and defending it!

Developer (1 edit)

Thanks for playing, and thanks for the feedback!