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Magrix's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #9 | 3.196 | 3.855 |
Innovation | #9 | 3.392 | 4.091 |
Gameplay | #10 | 3.317 | 4.000 |
Audio | #11 | 2.789 | 3.364 |
Theme interpretation | #11 | 3.618 | 4.364 |
Graphics | #16 | 2.864 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repository URL
https://github.com/anilkonac/magrix
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Comments
It took me a while to understand the controls and get used to the physics, but once I did this was really satisfying to play. I like that there are a lot of ways to move around and solve the level, and I *totally* dig the 8-bit-style art. I hope you make more levels some day :)
Thank you, I will definitely create more levels. Hopefully I'll add a tutorial level to get used to the controls.
Thank you for playing and reviewing the game.
Very difficult! But it's fun to repulsion the enemy robots and hit missiles in the wrong direction! I think it is very well done!
I'm planning to make the current map one of the last levels of the game. Other than that, I'm glad you had fun.
Thank you for playing and reviewing my game.
Nice game!
I really appreciated the physics, the mechanics really allowed for a lot of creativity to solve the level!
You must have played that level a lot, so I'm sure you know about the shortcuts (fixed some), I'm not sure that I found one, but I believe there are and this in itself is very satisfying (it makes you want to try again)!
I loved how the robots kept shooting in front of them no matter how they were positioned.
Maybe the robots should be resistant to attraction/repulsion (and moving maybe) so that we can only do projectiles tricks, but I guess we would have missed this nice and funny demo haha
Systems are nice and well-in place, it's easy to imagine new levels doing well, maybe introducing new environment mechanics and still keeping the player input set the same.
Great graphics, nice music and sfx, cool theme interpretation, well done! :D
Thank you.
I really appreciate this review. Especially with this, I started thinking about continuing to develop this game. Maybe with new levels, some of which require doing projectile tricks as you mentioned ;)
I believe you kindly say that the level is difficult. Yes, as you wrote, I got used to the controls while testing and the difficulty seems normal to me. But I realized that it is not. Maybe I should tag the game as souls-like :) (I haven't played any of them.)
Thank you for your time.
Very satisfying player control! Unfortunately it was quite challenging to me and I was stuck with going up for the next plasma. However, I really enjoyed the player movement. Good job!
Thank you, I'm so glad you enjoyed the player movement and control.
I need to make the route easier on the left side of the map (after the jam :)), but meanwhile you may try to reach the blue terminal from the middle of the map.
Thank you for your time.
I love how you can cow-tip the robots over, and make them blow themselves up. Very innovative controls with a lot of room for skill development. The game crashes when I die, so I just re-launch it. Nicely done.
Thank you for your kind review. I am very glad that you noticed and liked this feature of robots. I agree that the player controller could be improved further.
About the game crash... I should be more careful when using goroutines or not use them if the same thing can be done with a time accumulator. I have already uploaded a patch with Sion's permission, so I'm hesitant to patch the game again.
Thank you for your time.
Got NPE when tried to disable plasma wall:
panic: runtime error: invalid memory address or nil pointer dereference
[signal SIGSEGV: segmentation violation code=0x1 addr=0x0 pc=0x6dc00b]
goroutine 12457 [running]:
main.(*game).checkPlayerInteraction.func3()
/home/sedyh/projects/go/magrix/main.go:497 +0x6b
created by main.(*game).checkPlayerInteraction
/home/sedyh/projects/go/magrix/main.go:488 +0x1ae
Thank you for reporting. I hadn't tried activating a terminal multiple times so I missed the error.
I have both made a new commit to GitHub and uploaded new binaries to the itch.io game page.
https://anilkonac.itch.io/magrix/devlog/398573/critical-bug-fix