Congratulations on winning the game jam!! You are an excellent dev and I love your other games too, great job with this one
JackFactoryGames
Creator of
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Round 1: Wait, what?
Round 2: Ohhhh I get it!
Very nice art; I love the particle system and post-processing. The music fits awesome and the controls are responsive.
I would allow the player to increase the speed of running and do shorter or longer jumps depending on how long the push spacebar. A nice casual game that has the potential of getting very interesting if the movement will have more options in the future.
This is a nice little math puzzle game that helps to develop mathematical intuition when estimating the difference between numbers. Excellent for use as a teaching tool for children as well as a nice little mental exercise for adults! The music and sound effects are very fitting and I love the sound of putting a number ball into the slot. Great job with this one!
Well, it may not seem fair at first, but I think that if someone is running mobile that they are allowed to see a line running from their weapon to the direction they're aiming. It might not have to be very long, just some kind of indication so they can make adjustments. That kind of thing isn't really necessary on a computer because I feel like they could click in the right direction much easier than when someone's tapping their finger on mobile. With mobile, tiny finger adjustments in that circle touchpad seem to make a much bigger difference which is fine, but it seems like computer gamers have an advantage and maybe using an aiming line for mobile (and mobile only) could maybe help them level the field. You should be able to check if a player is using mobile by using the #if UNITY_ANDROID #endif commands. But either way, I didn't play it on PC so I'm not actually sure how much of an advantage there really is vs mobile 🤣if anything, maybe the player should just spend more time getting used to the mobile controls.