Very good idea for a platformer! You gotta implement coyote time so that I can feel like the jumping is a little bit more fair, especially when it's so important to be precise with jumping times. Great job though!
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Where is my Ball?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #164 | 3.592 | 3.592 |
INNOVATION | #431 | 2.878 | 2.878 |
DESIGN | #607 | 2.571 | 2.571 |
OVERALL | #657 | 2.510 | 2.510 |
MUSIC | #658 | 1.918 | 1.918 |
VISUALS | #695 | 2.449 | 2.449 |
SOUNDS | #814 | 1.612 | 1.612 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Cute game and very well executed! I would've loved to have seen a jump meter telling me how much I could jump by so it would be easier to calculate my next move, but great game nonetheless!
Cool idea and I like how you went with the theme. Polish needed and it will be great. I will play the game again after the jam to give feedback on the fixes as I see a lot of potential for a fun game
This was challenging but I do like the twist that the more you jump the less high you go. It is definitely a unique on the theme from everything I have played thus far :D
Not bad for only getting 3 days to work on it! Character is cute, and with more polish it could be a fun game!
For everybody:
I know there is a issue with the controlls, that doesn't feel nice, and with the colliders, that make you get stuck sometimes.
For now I can just say that if you get stuck, just move left and right for a small amount of time (1 left 1 right), that would solve it.
And WHEN THE JAM END I'll be able to upload the game WITHOUT BUGS, which I ALREADY HAVE in .zip files, but for now, as de jam is still running, I cant change the files (because ITCHIO DESN'T LET ME)
Thank you everybody for playing, rating and leaving feedback. <3
I was having difficulties moving the player, like getting stuck on walls or being unable to jump.
This has potential, just fix those minor issues and find some good assets for it!
the idea is good and its decently executed. i just think it would be nice if the fountains maybe acted as checkpoins.
Good concept but the execution was poor. I know you made the game in only 3 days and not the 7 day time limit so let me give you some advice if you're planning on updating the game in the future.
The player will sometimes get stuck on walls and objects and will sometimes mess my jumps up, luckily the way to fix this is quite simple. Just apply a physics material 2D to the players rigidbody with 0 friction.
A visual representation of how high my character will jump would help me understand how far I could leap and improve the overall experience. Maybe make the player sprite look more tired the more you jump.
Adding checkpoints would also help alot as dying to a single spike would send me all the way back to the start. Maybe make the fountains also act as checkpoints.
The one way doors could use a visual indicator, like an arrow, to show where you can enter them through.
With those improvements I could definetely see this game becoming something great in the future!
Thank you for the advises. The 0 friction 2D physics material is already applyed. The problem of getting stuck, was bacause every single sprite have his own collider (to save time), and I have already change it and test that you dont get stuck (but as I put in a post bellow, I can't upload it because the jam is already active).
The visual representation of how high the character can jump is a nice idea, the only problem is that I'm not an expert in animation, however I'll try to do it when possible. For now, just know that you can jump from 5 to 1 block in each jump 1 less.
The checkpoint was something I was planing to make at the begining of the jam. The plan was to make the fountains checkpoints as well as a jump restart, but I also liked the idea of a hard gameplay. So to solve it, I was tinking of making a "Easy mode" or something, that makes the fountains act as checkpoints.
In my original design (in paper), the one way doors had an arrow, but I thought It wouldn't fit, so instead I make them, so that you (as the character) con pass from the opossite part of the wall (like in the block, the part that doesn't have wall), but maybe isn't as clear as I would like, and if the arrow option is better, I could try and change it.
Thank you again, it really helps me knowing what the community thinks about the game. <3
Nice concept. Game is too buggy but that happens a lot in game jams. It would have been great to have some hints on why you jump less higher each time. Good job for the time you had.
Great use of the theme, I felt like it was a difficult enough game for me to concentrate. Good job man.
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