I didn't join the jam, but holy hell this song is a unit. Beautiful front to back!
JADC
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This is by far one of my FAVORITE games submitted in this jam !! I love the Stardew Valley art style, and the use of the limitation was genius ! I absolutely loved the idea of having to pick out the "bad" mushrooms, while constantly being in a psychotic loop. The gnome peeping at me was a scary/fun detail that made this game even more immersive ! Keep up the great work !
I have no clue why you've had 0 ratings thus far. This is one of my favorite games of the Jam BY FAR! I love the concept of infecting the different enemy types and using their abilities against them. I had a great time leveling up my guys and turning them into turrets. Not to mention an entire STORY, complete in comic book fashion with art, sound, and the whole big jam!!! I am super impressed with this game and I hope that it gets the attention it deserves!! Bravo!
awesome! You did a great job with balancing polish and simplicity, and coming out with a sweet short and simple product!!!
I had a great time, but i could not get past the grasshopper section with the horizontal moving blocks, I was playing on my moms laptop with her trackpad while I visited them and saw your comment. They ALSO liked your game, and learned all about Cordyceps mushrooms at the same time!
Good job! Best one yet :)
It doesn't really fit the limitation at all, but I don't think this game was actually made for this game jam specifically. BUT- the graphics are pretty! As R0MF stated, the game felt very sluggish, almost like it was playing in slo-mo. Keep up the good work- but I don't think this fits as a Jam submission for this one.
I'm not sure if the user interface was glitched, but there was no visible way for me to tell how much money I had, nor was there an indicator on what I was holding. Maybe the HTML export messed some stuff up?
Either way, I enjoyed the music and the art! the game its self felt a little unresponsive and confusing though!
I really did feel as though I was a baby with an unwelcomed guest playing with all of MY toys... I got extremely possessive at times and even threw my monitor across my room at the sheer thought of this "Jason" character even looking at my toys. Thank you for the immersive experience, would recommend to anyone ever.
sure, I'll try it out tonight! Also- my game has a decent amount of FOV distortion as well, but it's a slow slow throb that kinda just barely adds to the feeling of discomfort. When thinking of camera shake, FOV change, and post-process effects, I've adopted a "less is more" mentality with it. Going overboard with either of those 3 things could easily make your game disorienting and unpleasant to look at. I usually start with a small amount that is barely noticeable and tweak it right up to the point where the player may not notice it, but it still adds to the effect of whatever you're trying to sell in your game- so if absurdity is something you want to sell, then an absurd amount of camera shake is warranted!
On this, I did notice your camera shake, and I did appreciate the subtlety of it!