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Jakabob247

25
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A member registered Dec 14, 2019 · View creator page →

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i think having hotkeys for the individual tools is a magnificent idea. Thanks for the feedback!

Lots of fun, only the aiming controls were quite difficult.

Super fun, but I had to play on mute because the background sfx was giving me a migrane.

Super well-made and fun! Although, my character did seem to get stuck occasionally. Otherwise amazing game!

I had a lot more fun with this one than I expected. It's shockingly satisfying to gobble the villagers lol

Lots of fun, well polished and well thought-out! Very cute little platformer.

I very much enjoyed this. I appreciate the idea of a jam game being something more of a motivational experience, rather than a dedicated game itself. Well done!

The enemy variety is a lot of fun. I really enjoyed the base mechanics of it. I only really wished that you got more bullets to fire as your plane grows, having all those guns exist but not be used looked a bit odd. I also wished that there was some sound. 


Overall, lots of fun! Great work!

Very satisfying, the game is well 'Juiced Up' as they say.

Yo that was a great experience! I did get a bit stuck on one of the last puzzles of the demo, though once I got it, it really did make sense, I was just being a tad dumb lol. There were a couple spots of the game that legit had me on edge. Looking forward to full release!

Thank you so much! :D

Fun idea, but the controls a too far apart. I would spend half the timer just looking at them, because they span across the whole screen. Very fun though.

Appreciate the feedback!

Yeah, I admittedly am not very experienced in building  WebGL games haha

I will definitely try your suggestions! I'm gonna be releasing a version of the game with a lot of changes such as: Better Pause Menu, TMP Text, Level Select, among a few optimization updates.

Thank you and good luck!!

The tail on the sound of the coins only happens on the WebGL version of the game, I sadly could not figure out a way to fix it. Visualizing trajectory is definitely an interesting idea, something I might play around with a little... Thanks a ton for your feedback!

I suppose I should have tried that lol

Love the visual and audio design! I especially love the voice that goes "READY", But it does seem to lag quite a bit upon loading. The game is also very hard to control. Still quite fun!

I like the idea of this game a lot! The game itself is fun too! My two main issues where that using the UI is kinda clunky, and I really wish that the dice had some kind of audio.

Yeah I definitely agree that it's a bit too difficult. It's always a struggle for me to create challenge just 'cause i'm too good at my own games lol. Thanks for the feedback!

Loads of fun! Wish there was a music/sound slider though. The game starts VERY loud.

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I legitimately have not had more fun with a game in a long time. Bravo!

I genuinely had a lot of fun playing! My only real gripe is that it felt like it would take a bit too long to restart the level. Like if I messed up I had to fall all the way back down and wait for the logs on the bottom to burn.

This was my original idea, but I agree that it is definitely a bit too hard to control, despite the jam’s theme.

To answer your question, no. The projectile/ character has no randomness to it’s trajectory, though it may seem like it. 

I appreciate the feedback! 😁😁

Thanks! It definitely takes a bit getting used to, perhaps a bit too much to get used to haha

Thank you!

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Thank you for your feedback! I will be making a stand-alone version of this game (outside of the jam of course,) and your feedback, particularly about the spikes is invaluable.