Itch definitely allows the use of credit cards; I was able to purchase all of the other assets I needed for my project from other creators using it. I am not, however, well versed in regional differences in how the website handles finances. It may be an issue of where we live... Hm... I guess I'll have to bite the bullet and deal with an awful company in order to appropriately compensate you for your considerable talent.
JAMalcolmson
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The TAB button does not work to change connection types in the demo, so I can't actually get the cell to do anything at all. If this is intentional as part of the demo, then I'm not sure why you're presenting it at all, since it's functionally unusable to demonstrate the first thing it suggests you try to build.
Additionally, the downloadable demo version simply does nothing at all. I'm not even sure which file is supposed to launch the game. Index opens a blank page, favicon opens a picture of the icon, and main.js just crashes outright.
:/
No idea how to get past Rest, the graveyards say they can put souls to rest, and shows they are targeting the haunted houses, but nothing happens? I had 3 graveyards out for 30+ days and nothing changed. Left and right clicking on the haunted structures yielded no results. I even had to build walls to keep the dark forest that grew from destroying my town. How does this mechanic work? Does it work
Hey, I really want to use these models in MagicaVoxel, but when I drag the file in, nothing happens. I see on twitter that other people have gotten it to work. I can import it as an image fine, but that's just a flat image. I was able to import other .vox files made with different software just fine though. I think perhaps MagicaVoxel has changed the details of their file requirements since you made that export function.
It also could not import your .md or .svg files, on further investigation.