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JAMalcolmson

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A member registered Jul 24, 2020 · View creator page →

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Outputs an empty zip folder?

0o0

I've been addicted to Slipways Classic for literal years now, and never knew it had an upgraded version on Steam! Definitely jumping on this!

Windows 11 laptop with an intel i5 processor and an NVIDIA geforce RTX 3050 

That's... Not even really a tutorial at all though? That's like, at best, a test to see if your mouse works.

(2 edits)

The TAB button does not work to change connection types in the demo, so I can't actually get the cell to do anything at all. If this is intentional as part of the demo, then I'm not sure why you're presenting it at all, since it's functionally unusable to demonstrate the first thing it suggests you try to build.

Additionally, the downloadable demo version simply does nothing at all. I'm not even sure which file is supposed to launch the game. Index opens a blank page, favicon opens a picture of the icon, and main.js just crashes outright.

:/

If I change any settings (volume, resolution, etc) settings at any point, the next major transition (Like main menu to a mission) it crashes. 

Relaunching the game causes an instant crash after that.

Relaunching again resets it all to default and the game works fine thereafter.

Who the heck is SHIFT8???

No idea how to get past Rest, the graveyards say they can put souls to rest, and shows they are targeting the haunted houses, but nothing happens? I had 3 graveyards out for 30+ days and nothing changed. Left and right clicking on the haunted structures yielded no results. I even had to build walls to keep the dark forest that grew from destroying my town. How does this mechanic work? Does it work

Crashes after a certain amount of run-time for no apparent reason??

I love making little thing with this, but recently I discovered that any MP3 I download from it is just silent. No sound. Am I doing something wrong?

Confirm Sound 3 scratches a brain itch I didn't know I had. I just sat there pressing the button over and over again.

OK, yup, switched to 0.99.6.4 for Windows, and it works just fine. Not sure what they changed in the more recent release that breaks it.

(1 edit)

Hey, I really want to use these models in MagicaVoxel, but when I drag the file in, nothing happens. I see on twitter that other people have gotten it to work. I can import it as an image fine, but that's just a flat image. I was able to import other .vox files made with different software just fine though. I think perhaps MagicaVoxel has changed the details of their file requirements since you made that export function.

It also could not import your .md or .svg files, on further investigation.