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Jamchills

37
Posts
6
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A member registered Mar 19, 2022 · View creator page →

Creator of

Recent community posts

Thanks! I'm thinking about making a finished post-jam version, so hopefully it'll be playable soon.

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Great job! Definitely meets the high level of polish and impressiveness you'd expect for a Team Bugulon game. Sometimes, it does kind of feel like the random nature of the tiles can make the difficulty swing around a lot, even with being able to see the next tile transformation. Also, being able to drop through the regular platforms would be nice to have for some of the level layouts.

Very fun, loved the voice acting and the use of the theme was very creative. Don't have much else to say, 9/10, would roll again

Nice game! While the idea of "intentionally failing to create a copy of yourself" isn't anything new, I do think the added wrinkle here of being able to wall jump on your past selves is pretty neat. The time limit does feel a little unnecessary considering the focus of the game seems to be moreso on precision platforming, but overall, good job!

Cool concept! It's really neat to watch your character moving along all of the cube sides, & the isometric camera angle gives you a useful perspective of multiple sides of the cube. Having more juicy player feedback when you shoot enemies, i.e. screenshake or particles would definitely be nice, but overall, great job.

Neat game. The art looks nice, & the gameplay reminds me of one of the top featured GMTK 2021 games.

Neat game. The idea is interesting, & the game fits the geometric limit well. However, the post-processing is definitely excessive, & the platforming feels a little too slippery to control. Good job.

Good game! The artstyle looks great, and the mechanic of flipping around cards is interesting. A lot of the strategy does end up boiling down to flipping a card & hoping that you get what you want, but still a fun little game regardless.

Good game! The premise is fun & humorous, & the artstyle looks quite nice. The controls are a little slippery, which can make some of the more precise platforming in later levels frustrating. Still, fun game.

Nice game! I liked the variety in enemy types, and the artstyle was generally pleasing. Having the player, the player's bullets, and the enemies be different colors would've been nice to help differentiate them, & the shooting does feel a little janky at times with the knockback, but overall, good job!

Great game! The visuals were both pleasing & perfectly geometric. I also appreciate how you show the enemy types and amounts for either side of the level in the starting room, which gives the decision more weight.

Neat game. The circle fight was fun, and the game fits the geometric limit pretty well.

Good game! I like the art, & having some parts carry over from the loop while others don't is a neat mechanic. I never was able to get to the end, due to how strict the time limit is, but I enjoyed it regardless. Nice job.

Great job! I loved the art & music, & aiming the bubbles into the frog's mouth is fun. Just, overall, good game.

Nice game! The presentation is fantastic, & the controls are tight & responsive. However, having the seconds in the time blocks be shorter than actual, real-life seconds feels oddly misleading. Also, some of the limited time platforming sections feel WAY too tight with the amount of time you're given, especially the one where you have to climb up the 1-hit breakable blocks. Overall, still a good game.

Fun game! I like the art & overall presentation, & the concept is neat! I wish that you'd have a camera that you can survey the level with before you start ordering blocks, as you can't actually know what blocks you should put when you don't know the full level layout. Nice job!

First off, I like how floaty the jump is, but I feel like the controls would be a lot tighter if there was more air resistance when jumping. Also, having to go around each stage 3 whole times feels tedious, especially when nothing changes each lap. 

I think that the player should either just have to go through the level one or two times, or there should be something that changes each lap, like the obstacle positions. Finally, each level feels very samey, which I think could be helped by focusing on having more unique mechanics in each level, like moving platforms, enemies, etc.

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Nice job. I appreciate that you have the controls explained on the main menu in game. However, jumping up the tower & shooting your weapon can feel pretty janky, especially when you press space & you don't jump. The music is also pretty unfitting to the setting & gameplay of the game. Overall, good job. 

Good job! Swinging around with your tongue feels cool, & there are a lot of levels. Although, having some sort of reticle for when you are charging up your jump would be nice, because it's really difficult to tell where you're going to jump without one. Nice!

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Yes, that was a bug. I just fixed it though, so now you should be able to play through the full game!

I fixed the target pole bug, so now it should be possible to play through the entire game!

I fixed the target pole bug, so now it should be possible to play through the entire game!

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I fixed the target pole bug, so now it should be possible to play through the entire game!

Fun game! The artstyle is cute, & jumping from platform to platform avoiding enemies is enjoyable.

Nice job! The art looks nice, & the music sets a spooky atmosphere quite well. However, the gameplay of only walking around gets tedious & boring quickly, & I wasn't able to complete the game due to none of the rooms giving me the 5th key that I needed. Still, good job.

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Huh. If you have a Windows or Linux computer, it might work properly if you tried the downloadable version.

Great job! The atmosphere is excellent, especially during the night when you have the fireflies buzzing around, & I appreciate how there isn't really a concrete goal to strive towards. The game lets you decide how much you want to play & get into the experience, which I think is a great decision for this type of experience. Lovely game!

Good job! I like the pixel art texture style, & flying around as the bee was a fun idea! Unfortunately, I couldn't find the last flower, but I like how they're all spread across the level in different spots. The game did feel a little desolate to me, which could definitely be helped by some in-game music & more enemies in the enviroment, but I liked it!

Cool game! The mechanic of shooting bees for them to act as platforms is a neat mechanic, & reminds me of the Cortex levels from Crash 4. Jumping around feels fine, but maybe having more hang time in the air or a double jump would make it feel a lot better to control. Nice job!

Good job! The retro minimalistic artstyle is pleasing to watch, & precisely driving around with your mower can be really satisfying once you get the hang of it. The gameplay only really kept me intrigued for a few levels, but could definitely go for more if new level mechanics were added. Fun game!

Nice game! I liked the art quite a bit! I didn't make it past the first gate, since the leveling counter was obscured by my computer screen & I didn't know what to do, but I enjoyed going around killing enemies. Good job!

Nice game! The retro 3D artstyle was executed well, & it felt great to plant the big flower on top of the tree & win the game. Some of the platforming was confusing because of depth perception issues, which could be alleviated by just putting a shadow under the character when they jump. Overall, fun game.

Nice game! I really like the menus & transitions, & the music is nice to listen to! My biggest gripe would be that the hitbox on the sickle is way too small, as hitting the flowers was really difficult without being hit. 

Having only one health point is also pretty frustrating. Maybe you could have some allergy medicine spread across the field that gives you a second chance if you die? Still, fun game!

Nice job! Moving around as a spring is a fun, novel game mechanic, & the art & music are both nice! The platforming can feel a little annoying at times, which I think could be helped by just giving the spring a longer hang time in the air akin to Super Mario Galaxy.

 At the point where I was supposed to do a "small jump," I couldn't figure out how, because no matter how quickly I pressed jump, the spring still did a large jump. Overall, fun little game!

Great game! The visuals & music are both very charming, & bouncing around as a frog eating things gives me some Untitled Goose Game vibes. I'd like if there was a little arc that would show your trajectory when you bounce, & if you could control the camera a little bit, but overall, great job!

Fun game! I like the art, & the music & sound are nice to listen to! I also appreciate the little egg-plosion when you lose, nice polish.