Thanks! I'm thinking about making a finished post-jam version, so hopefully it'll be playable soon.
Jamchills
Creator of
Recent community posts
Great job! Definitely meets the high level of polish and impressiveness you'd expect for a Team Bugulon game. Sometimes, it does kind of feel like the random nature of the tiles can make the difficulty swing around a lot, even with being able to see the next tile transformation. Also, being able to drop through the regular platforms would be nice to have for some of the level layouts.
Nice game! While the idea of "intentionally failing to create a copy of yourself" isn't anything new, I do think the added wrinkle here of being able to wall jump on your past selves is pretty neat. The time limit does feel a little unnecessary considering the focus of the game seems to be moreso on precision platforming, but overall, good job!
Cool concept! It's really neat to watch your character moving along all of the cube sides, & the isometric camera angle gives you a useful perspective of multiple sides of the cube. Having more juicy player feedback when you shoot enemies, i.e. screenshake or particles would definitely be nice, but overall, great job.
Nice game! I liked the variety in enemy types, and the artstyle was generally pleasing. Having the player, the player's bullets, and the enemies be different colors would've been nice to help differentiate them, & the shooting does feel a little janky at times with the knockback, but overall, good job!
Nice game! The presentation is fantastic, & the controls are tight & responsive. However, having the seconds in the time blocks be shorter than actual, real-life seconds feels oddly misleading. Also, some of the limited time platforming sections feel WAY too tight with the amount of time you're given, especially the one where you have to climb up the 1-hit breakable blocks. Overall, still a good game.
First off, I like how floaty the jump is, but I feel like the controls would be a lot tighter if there was more air resistance when jumping. Also, having to go around each stage 3 whole times feels tedious, especially when nothing changes each lap.
I think that the player should either just have to go through the level one or two times, or there should be something that changes each lap, like the obstacle positions. Finally, each level feels very samey, which I think could be helped by focusing on having more unique mechanics in each level, like moving platforms, enemies, etc.
Nice job. I appreciate that you have the controls explained on the main menu in game. However, jumping up the tower & shooting your weapon can feel pretty janky, especially when you press space & you don't jump. The music is also pretty unfitting to the setting & gameplay of the game. Overall, good job.
Great job! The atmosphere is excellent, especially during the night when you have the fireflies buzzing around, & I appreciate how there isn't really a concrete goal to strive towards. The game lets you decide how much you want to play & get into the experience, which I think is a great decision for this type of experience. Lovely game!
Good job! I like the pixel art texture style, & flying around as the bee was a fun idea! Unfortunately, I couldn't find the last flower, but I like how they're all spread across the level in different spots. The game did feel a little desolate to me, which could definitely be helped by some in-game music & more enemies in the enviroment, but I liked it!
Nice game! The retro 3D artstyle was executed well, & it felt great to plant the big flower on top of the tree & win the game. Some of the platforming was confusing because of depth perception issues, which could be alleviated by just putting a shadow under the character when they jump. Overall, fun game.
Nice game! I really like the menus & transitions, & the music is nice to listen to! My biggest gripe would be that the hitbox on the sickle is way too small, as hitting the flowers was really difficult without being hit.
Having only one health point is also pretty frustrating. Maybe you could have some allergy medicine spread across the field that gives you a second chance if you die? Still, fun game!
Nice job! Moving around as a spring is a fun, novel game mechanic, & the art & music are both nice! The platforming can feel a little annoying at times, which I think could be helped by just giving the spring a longer hang time in the air akin to Super Mario Galaxy.
At the point where I was supposed to do a "small jump," I couldn't figure out how, because no matter how quickly I pressed jump, the spring still did a large jump. Overall, fun little game!