Play maze
ALLOPSOS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #72 | 3.692 | 3.692 |
Overall | #189 | 3.135 | 3.135 |
Gameplay | #192 | 2.769 | 2.769 |
Visuals | #223 | 2.769 | 2.769 |
Authenticity (use of resolution restriction) | #252 | 3.308 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
This was a small solo project for fun and experimentation. I created all the assets myself, and repurposed some of my older artwork for the project.
Was the resolution a challenge?
I didn't have as much problems as last time since my scope was more limited and simplified.
What did you learn?
At first I thought that I wouldn't have the time or energy to participate this year. But I managed to put something around 16 hours of work to this project in total. I'd say the creative process was quite interesting, and will surely benefit me in one way or another.
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Comments
Well that was somewhat terrifying. Mostly cause of the weird images in the background but also due to the surreal music. I don't know why but I kinda dig the vibe though.
You definitely have a sense of personal style which I can see throughout this and your ludum dare games I've played. The gameplay was pretty simple, the game is very abstract, maybe there is some symbolism in the way you travel through the same rooms over different iterations and the way your player movement changes from top down to platformer. Or maybe not.
But the real question is why did you pay $3 to that guy for his jam game?
Some interesting things in this entry, the evolutive movement mechanics gave it something as you had to adpt to your new physics on the change. Graphically I am not so sure where it wanted to go… the first background worked quite well for me, the moving leaves gave it a nice atmosphere, the evolution of the backgrounds had not particular reasoning I could follow and even though they look fine were not adding to the game itself for me as they felt disconnected to what was happening… if there was some kind of story or reasoning behind the transitions that would have brought consistence to things for me. Anyway an interesting experience, good job!
I don't understand what just happened, but for some reason I was intrigued and always knew where I need to go.
I liked the music and that it changed along the way.
For a game that was made in 16 hours, this is a very good entry! The controls feel nice, the maze is fun enough to explore, and, for me, it was clear what I was supposed to be doing even though I was never told what I was supposed to be doing.
Very well made!
Weird. As. Hell
The game play worked pretty well too! Good job, and a reminder that creating games is also art and experimentation :)
Definitely a very unique game. Set a dark and disturbing vibe. Didn't really know what was going on and kind of had to figure out what I was supposed to do, but I think that is kind of the point? I dunno worked well in it's favor though. It broke the resolution limit as your pixels don't up properly and there is also sub pixel movement with the little dot you control, but that was more in a it's not rendered properly way than a you cheated the jam kind of way. Pretty cool compact little experience overall.
Gameplay - Fun to play, and I appreciate the disturbing and dark vibe. I have no idea what just happened, but the gameplay seemed clear enough to me!
Music - at first I wish it developed more, once things escalated it did.
Resolution - seems like there are some elements that were not 64x64, which is unfortunate.