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JanarikGames

19
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3
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A member registered Feb 25, 2023 · View creator page →

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I have my mouse sensitivity really low by default and I would have had to adjust it in my mouse settings if I wanted to be able to play without whipping my mouse across my entire desk :(
Really cool game, though!

Very challenging!

The weight behind the charge attack gave the character a lot of personality. It really made me feel like an Attack on Fashion.

A very novel idea! I'd love to see the core mechanic implemented for things besides counting!

I had a hard time figuring out how to play, but it seems like it has a lot of depth!

I couldn't manage to get very far, but you certainly made a lot of content!

Getting to move my little party of robots and make them jump all at the same time was very cute :)

I found the secret ingredient, but I couldn't figure out how to put it in the pizza store :(

Very cute! I only accidentally found out that moving to the "Dark Mode" text made enemies spawn.

You might want to put a cooldown on changing the direction you face if the player doesn't destroy an enemy when they turn so that the player can't just mash all of the modes and all of the directions really fast to destroy all of the enemies ;)

I was clicking choices at random until I noticed that the robot on the side was actually being updated. Fun!

The aesthetic on the final boss definitely worked for me.

The music was great! I enjoyed the laser jumping.

I would have loved a crosshair!

There's a lot of stuff in this! I don't know if it was intentional, but I was able to infinitely level up HP and agility so long as I didn't pick the weapon crate.

The idea of killing the ghost first before being able to kill the actual enemy is interesting!

This was  certainly a challenge!