Hey, thanks for showing interest. I've made an OpenXR build specially for you :)
Jared Brandjes
Creator of
Recent community posts
Thanks for the great feedback. We ran out of time to implement directional dialogue and an additional quest (now in the post-jam version and an additional minigame) but if you would like to experience the rest of the content and the winning cutscene, fill up the Good Boi meter by scaring Hadedas, digging up bones and platforming to the roof to scare the chonky Hadeda.
Interesting concept. Looking at a screen within a game is not always fun though. You could 'dive' into the defence mode minigame and include some extra info about your ammo, health, energy as well. If it's just a survival game then having some metric to measure how well you're doing like waves or enemies killed. The mouse look was really sensitive as well for me which made it a bit frustrating to navigate the environment. Overall nice effort :)