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Gary Loves Trees's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #110 | 4.328 | 4.328 |
Overall | #319 | 3.776 | 3.776 |
Originality | #378 | 3.897 | 3.897 |
Fun | #563 | 3.500 | 3.500 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Things get out of control when Gary and the townsfolk are unhappy.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Great feel and aesthetic (I like the ambient sound from zooming into a region!). Good job with a smooth progression - I was able to figure out how to play w/out reading anything at all. First time playing though, I got up to ~50 people without any unhappy and things seemed pretty stable - it would be cool if there was some more ways to increase the difficulty / chaos.
I like a lot the unique art style! :)
Awesome game. The visuals reminded me a bit about Hidden Folks, but looked very nice!
I did had a bit trouble knowing what I needed to do ... but had fun placing people at the different locations :)
such a fun game gave me a good laugh
The art style is so cute! I had fun managing the melons, I wish there were more environments and opinions for the melons.
I also found this game to be funny. I loved that some people I could appease by leaving them in the vast void of white. And that if they are unhappy for too long they just combust and kill everyone. I was at 139 population, to swiftly go back to 4 because one person went to the pool they didn't like.
Definitely fits the out of control theme! Good art style, fun game play, could use more environments and melon opinions to make managing have more to do!
139!! 0.0 Such great management skills! Thanks for the great feedback :) I'm so glad you enjoyed it.
Such a lovely review! Thanks so much!
Cute game! I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)
Awesome, thanks so much for checking it out! Things start getting really heated the more melons you need to manage, maybe give it another shot when you have a chance :)
Thank you for submitting your game to the stream!
First of all, the art and parallaxing is just great. This is one of those games that "feels" a lot better when you play than any gifs/screenshots can do it justice. The idea is great as well, I like multitasking games a lot. RTS games used to be my bread and butter.
Unfortunatly they all burned and died in the end haha
Great job!
You hit the nail on the head. Videos, gifs, images really don't sell the game well. Need to come up with something better. I'm a big fan of management games too so many influences coming from that and many more to come.
Great game! Really enjoyed it when things started going faster! :P
Indeed, quickly gets out of hand. Thanks for playing.
Thank you for your feedback :)
i really like this game :D i got my population to 60 and 50 people were happy i wont play any longer because i have other submissions to check
Wow! That's impressive! Thanks for playing. Give it another go if you'd like, you missed the best part ;)
people on fire? pls tell me
Indeed. Spontaneous combustion. Always a good laugh to see people’s reactions the first time that happens 😂
Cute game! Not sure why they all caught on fire, but I had a good laugh.
Haha it is quite surprising when all your precious melons start spontaneously combusting. Love the reactions.
really love how simple and cute this is!
Thanks :) We're adding more content and melon behaviours in the next update
Cute, simple, and relaxing! Great Job!
Thank you ^_^
Unique and beautiful game. Immediately gave me Hidden Folks vibes!
Hidden Folks and Kids were big influences with the style :) Thanks for playing.
I loved the art style and the simple background ambiance and sounds. I found that putting anyone who dislikes anything really far away. If you had forced the camera to stay near the center it would have made it really difficult and get really out of control with everyone wandering.
Thanks for the suggestion :) Definitely considering this in the next update. Glad you enjoyed it
Great concept! I did find a hilarious bug where if you dragged someone against a solid object and release in just the right way, you can yeet them somewhere really far away. Keep up the good work!
hahaha is it a bug? Or shall we just call it a feature? Thanks for playing :)
Really good game! The art style and sound effects created a really relaxing mood until suddenly there were 20 melons all dying. Good work on the game.
20 melon on fire! You gotta pump those numbers up ^_^
Wow this was fantastic! Artwork is adorable and the gameplay is surprisingly engaging!
Main critique I have is I think some use of colors would help with more quickly identifying melons who are getting sadder. Other than that though I'd say this is a really fantastic little gem you got here with lots of room for expansion and refinement!
Thanks for the great feedback. We had experimented with colour but it really broke the aesthetic so this design challenge will be a bit trickier to solve. We’ll be improving it this week.
This game was great! The progression loop goes at just the right pace so that you learn how the game works with 1 or 2 melons and then you suddenly have 10 to take care of lol. Loved the art style as well, it was very cohesive.
If I would suggest anything for the future it might be some way to visually tell the difference between melons so you can get attached to them and identify the one you want quicker.
Overall great experience, thanks!
Yes! That’s exactly what we were aiming for but didn’t manage to get the procedural character generator implemented in time. Thanks for your great review!
this is pretty great, could use some sort of win condition tho
yeh we wondered about switching the game to a level based approach but we ran out of time to seriously consider it :)