Thank you! Using the single 1 attack to create odd cards was exactly the strategy I had in mind for that level, so I'm really glad you were able to figure that out on your own!
Jens Fillee
Creator of
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Very stylish looking game! Though I would think of another term to use for the "turn cost", since it confused me. As I understand it, it's actually more of a mana cost (with you simply gaining 1 mana every turn), not a turn cost. Using a spell with 0 turn costs still ends your turn, using a spell with 2 turn cost still just ends 1 turn (your enemy only gets 1 turn before it's your turn again).
Definitely a cool concept! Amazing artistic style, good player feedback, overall a great job! Though I feel like the demo ends a bit too soon (Is there really only 1 encounter after the tutorial ends? Or did I just get incredibly lucky finding the exit?). Also, I feel like it's a bit of a shame you can't see what you are brewing because it gets almost completely hidden under your hand.
Hi, thanks for checking out my game! The "allied swarm has < 4 cards" simply means having less than 4 of your cards on the field, like you thought, so I'm pretty sure it was activated (if the card shows non-0 points + has a green sprite & points-outline, it's activated), but you might just not have fully understood what that meant (it means the card will contribute points to your total attack power & make it so its neighboring enemies get attacked). I get that this kind of game really benefits from an in-game tutorial, but within the jam time limit that was sadly not something I could manage. Also, I'm a little confused on how you could possibly have 1 hp after the first turn though, since in encounter 1 there are only 4 attacking enemies, so you can only lose max 4 out of 8 of your cards.
Beautiful game which definitely fits the theme very well!
Small point of improvement: I found the character to feel a bit irresponsive-feeling due to the long cooldown after attacking. I get that this was likely deliberate, but I think it would feel better & accomplish the same thing to then add some charge time, rather than freezing the character after the attack is executed (it doesn't feel great when the animation is basically over, but the character is not responding to your movement input yet).
Some extra player feedback could also always be nice, it was sometimes hard to tell whether I successfully restored a creature or whether I missed / it disappeared (since the restored creature blends with the environment) . Great job though, you should feel proud of what you've made!
Neat, relaxing little game. I liked wandering around and discovering landmarks (took me a while before I realised the clicky-noise was me discovering a new landmark haha). Also, I enjoyed getting a new note about a landmark you know you've been to and having to retrace how you got there again.
The only thing that slighly confused me was that NPC's have question marks above them even when you're not supposed to interact with them yet.