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Jens Fillee

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A member registered Jun 20, 2023 · View creator page →

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(1 edit)

Neat, relaxing little game. I liked wandering around and discovering landmarks (took me a while before I realised the clicky-noise was me discovering a new landmark haha). Also, I enjoyed getting a new note about a landmark you know you've been to and having to retrace how you got there again.

The only thing that slighly confused me was that NPC's have question marks above them even when you're not supposed to interact with them yet.

Cool idea and well executed, definitely fits the theme. I like how you showed the enemy (or should I say player?) actually dragging towers with a cursor!
But is it just me or is the ranged unit not actually ranged? Either way, great job!

Simple, but sweet (like the taste of blood?), good job!
One small critique: I don't feel like the art for the player reads very well. I didn't know it was a human untill I read the desciprtion afterwards. I like the art for the background & mosquitos though!

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This game is AWESOME, I love how you designed the controls to be very manual / labor intensive & how you have to multitask.
The only tiny thing that threw my off at first is that the repair button lights up when hovering over it, even if you don't have scrap.

I like the music & the funky art style! The idea also definitely fits the theme, good job!

Thx for the feedback! The slippery leaves were a deliberate choice, though I didn't have a lot of time to playtest so they could be a bit too slippery. As for having to wait when you fall, you can press R to restart instantly.

Thx! Unfortunately I didn’t have time to add those settings, even though I planned to. I would still add them now but I’m afraid I’ll be quite busy the next few days.