Play game
Elixir of Shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The art was very well done here; this definitely caught my eye before playing. The use of the items and combining them together to create potions for the customers was done in an interesting way as well. After playing around with the controls, I was finally able to grasp how to actually use the items properly; this made the way you implemented the themes feel done fairly well. My only gripe would be the audio quality; the music was way too loud, and my only option was to turn it way down. Keep up the good work, all the same
Did you include your Game Design Document as a Google Drive link?
Yes, its in the description
Seriously... did you include your Game Design Document?
Yep
Is your game set to Public so we can see it?
Yep
Tell us about your game!
You are an alchemist that makes potions using the shadows of different objects you have lying around, and sell them to.. shadows. Don't worry about the logistics, its totally ethical. Probably.
Extra Notes
Negative numbers exist.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Oh wow, what a nice way to implement the themes into your mechanics. Very clever and fun!
Thank you!!
Neat concept, excited to see what more you can do with it! Right now, it does get a little samey after a bit, but that's to be expected from a game jam game, so don't worry too much about it ;)
Thank you!
Clever to use random objects to produce items via shadow. I felt a big A-HA moment hit when the it all transformed.
Clear win condition and PotionCraft meets retro vibes, nice job!
I made the shadows angry once, I hope they can forgive me.
My only critique is the screen got a bit cluttered as I started to pull too many items. Perhaps a trash can to discard a single item at a time, or scaling them down, would give the player a little more room to play around on the grid with.
I wanted to add a trash can but was starting to run out of time so i gave up on it. I will add it into a future update, thank you for the suggestion!