pretty fun game, only thing i dont like is having to click things to get them
there was a bug where a mage in the middle lane just started shooting at the top lane and completely ignored the middle
pretty fun game, only thing i dont like is having to click things to get them
there was a bug where a mage in the middle lane just started shooting at the top lane and completely ignored the middle
Hey thanks for you review! The additional click is intentional, I felt like it would add more action, the player has to do more and might feel more in power instead of just watching an auto battler and getting bored. But it would be good to know if more people dislike the second click.
Yes I do know of that bug but I can't reproduce it on purpose yet. The colliders are probably overlapping in some lane so I might just shrink them and that should fix it.
I beat it! This defense game is insanely fun, better than plants vs zombies in my opinion. The resource management plus towers and waves putting pressure is fantastic and makes for really good gameplay. A tutorial would have helped a little but after losing once I fully understood and formed a strategy to beat it. The demo leaves me wanting for more, so I look forward to what you add next. Great job!
Had different ideas I wanted to test:
i feel like this way it is more transparent when and how you get villagers instead of an unknown timeschedule.
I'm really interested what you think of it or if you would enjoy the current simple concept more that villagers just appear and you have to pay for them.
A cute little demo with some great spritework. Definitely a good start for a defense game.
As mentioned mage-stacking is a bit too powerful, but IMO it's due to the short supply of/high cost of villagers. Warriors also seem needlessly bad for the villager loss risk involved.
All in all a good start with endearing pixelwork, I look forward to seeing this game grow.
I give DePhants: Recruit this villager for 50G/10
Really cool idea, fun little game. Dig the art too, good job on that. I think you're aware of what need to be addressed so I'll just say great job and keep up the good work.
nice simple concept, a little rough around the edges. I like the art good job if you made it.
Main thing I will say is the screen being a set size isn't good, since I had to scroll and it took some time to do so. Also, it's possible to accidentally lock having everyone working without knowing why.
It really needs to be expanded upon, but it's fun for what it is.
Since there is no tutorial implemented yet the most important mechanics:
- The only two controls you need are left and right mouse click
- With left click you can add villager to houses and click buttons
- With right click you can remove villager from houses
- ESC insta closes the game
Gameplay:
- You need to find a good balance between crafting weapons, having enough villagers for defending, selling weapons for money, recruiting new villagers for money and upgrading your units with weapons.
Sorry for scaling the unity panel to fullscreen but the game doesn't work on lower resolution than 1920 x 1080
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