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THE BIG PEW's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
How well does the game fit the themes? | #12 | 4.125 | 4.125 |
Audio | #16 | 1.125 | 1.125 |
Overall | #18 | 2.958 | 2.958 |
How much do you enjoy the game overall? | #18 | 2.625 | 2.625 |
Gameplay | #19 | 2.750 | 2.750 |
Visuals | #21 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours did not have enough time for sound nor music
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Comments
I was a bit put off by the art at first, but the game is enjoyable and works quite well! Bonus points for using Construct (my favourite game engine!)
Is it possible to die in this game? Sometimes I felt like I just walked straight into enemies and they just disappeared XD Maybe it was indeed the hitboxes of the bullets being really big. (Although not being able to die would be a very smart and valid way to save time :P) I really liked what you did using the little amount of time you had! Every level was unique and felt different. The bullets were a bit slow, but I think this also adds to the interesting feel of this game. Great job!
Everyone always talks about how big the gun is, but nobody ever asks how slow the bullets are lol. Fun little game!
Was it me or the bullets have a gigantic hitbox? x)
The fun you took while making your game is communicative, keep up the good work!
Nice start on a top-down shooter! I like the callback to your previous entries in the story.
The bullet seems a bit slow, but you can get a sense of accomplishment from completing it. :')
I really like the movement in this game, maybe making the bullets faster and adding more juice (I recommend you watching Secrets of Game Feel and Juice by Game Maker's Toolkit) would make a nice fast-paced topdown shooter.
Good job!