Yea, it could definitely have some more variation! :D
Thanks for trying it out <3
I love the concept, but it definitely could need a clear goal. Right now it's more of a sandbox playground than it is a game, but that isn't necessarily a bad thing. It would be fun if you could somehow create the rhythm/melody yourself on the given instrument by doing interactions and that would eventually turn into a song. The tune would naturally have to follow a set pattern, but I could definitely smell some potential here.
The art and music was super good though, good job.
Haha yea, I unfortunately didn't have time to fix that game breaking bug with the kite. It's no biggie though so I should have it up and running properly soon after the voting period is over. Got some other ideas too that I wanted to implement too, but you know, 48 hours and real life responsibilities.
Thank you so much for trying out our game, I really appreciate you taking the time and that is some gold play-testing feedback & suggestion for features! (We took notes).
Some of the points you point out are really on the spot, purifying the corruption is a game design feature that has been sidelined for now.
We intend for the player to eventually being able to collect a magical resource that are produced by the healthy trees which in turn can be used to either heal the damaged forest areas or to make the character's ability stronger.
The reason why you lose the game right now is because too many sections of tree's dies, this number is currently set to two which is way too low. (And we got this feature in the same day that we built this version so it does not have any kind of feedback to tell you what is happening), sorry about that hah.
We are intending to make the game space shrink when you lose to many sections of forest sort of like you see in a battle royal, with poisonous smoke dealing damage over time to the player if they stay in it. This is to gradually make the game feel more and more intense as it progresses.
Again, thank you so much for trying out our game I was really humbled to watch the video, means a lot to us. Really hope you try our game out again in a couple of months when things should be working more as intended and with more features added. <3
Ps: You totally messed up our last names, but all is forgiven.
Link:
About:
You play as a mythical being from Norwegian folklore, you and the forest, are as one.
Humanity has has entered a new industrial era, they have now found a way to harvest the resources from the magically enchanted woods. Ignorant to the consequences of their actions, the greed driven humans continue to harvest the trees.
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In this game we are experimenting with subconsciously teaching through fun game-play, in this case using deforestation as inspiration to create a unique game design and attempting to teach the player the underlying problems with deforestation.
Developed by John Hauge & Kenneth Vassbakk
Constructive criticism or feedback is very welcome !
If my son ever tells me one day that he want's to become a cube when he grows up because cubes lead a simple life, I will tell him that the world can be so unpredictable from time to time and even a cubes life can be a hard one.
I think the gameplay is quite original and could be interesting if further developed, maybe including a tool tip text somewhere in the UI like .. press esc for options or to tell the player what they are actually doing when that control board pops up in the beginning actually does :D.
anyway, It looks great and it's got potential so as a prototype it functions rather well!. GJ
Thanks, yea at-least I nailed the firefighters ! :D totally agree, it's not that you didn't get the gameplay, it's more the lack of gameplay in general. I should have focused more on it. I spend most of the time working on optimizing the flame spreading system because I was picturing a really large fire, but then I ended up scaling it waaay down by the end to at least have some form of gameplay, leaving the optimization redundant since the game space is so small = (. well live and learn, just glad I didn't go for my dictator simulator idea.
Thanks for checking it out ! <3
I like the visuals, gave me some hollow knight vibes only with colors.
Game-play is as you mentioned in your comment to me a bit lacking, such as mine so who am I to complain :D, but seeing the game in it's current form is played just like a game I've seen on steam but never played, it becomes a bit unoriginal. but as stated above a added aging mechanic could definitely give some more options in terms of gameplay and level design, but I think it would need even more to stand out of the crowd.
For some reason however I had some kind of frame rate issue ?, not sure if that was intended or not, but I think my gtx 1070 should be able to handle this :D
Anyway, it's a good job given the time spent working on it, music & art was really great and was fitting the theme.
Regretably both my audio, the dirt mechanic and the grass that is supposed to be there was bugged in my last minute build 😑 didn't have time to fix them before deadline. The dirt mechanic would make the firefighter dig a hole in the ground so that you could limit the spreading.
Thanks for trying it out! 😄
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