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JimSkunk

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A member registered Feb 14, 2024 · View creator page →

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Tricky to get the hang of the controls but with such a unique movement system that's to be expected. I think an in-game tutorial would do great here. Once I got the hang of it I found it pretty easy to get the orbit the way I wanted. Art and music were very nice, I appreciated how each planet's theme felt reflected in the music, and the boss attacks were fun to figure out strategies to get around them. I think the orbit system needs some more complicated attack patterns or something to get the most potential out of it, since I mostly just made a relatively tight circle and used the teleport from there, but there is a lot of potential

I liked the visuals and interface, had a nice ps1/ps2 feel to it, nostalgic for me. Customising the colours was a nice touch, too. Bosses took maybe a bit too long to defeat, but they had a good variety of attacks which helped.

Parrying was very fun, especially once I got to the point where the bosses couldnt land a hit

Thanks, I gave the boss a sort of butt shake taunt when he lands a hit, not exactly a "twerk" but i know what you mean lol

Very fun, the feedback on the special attack was awesome! Boss attacks were fun, particularly the chrono reaver's slashes.One problem is that defeating the boss felt a little anticlimactic, cutting straight from the QTE to the Next screen, also the spin theme was a little hard to notice. Great work all in all

Thank you! Particles were on my to do list but i ran out of time due to bug fixing.

Boss designs were very nice, I liked the intros and the feedback on landing a hit too. First boss was way harder than the others, hitboxes seemed a bit off there, but had no such trouble with the others.

Thank you! The game's barely half of what i planned for it to be, fixing bugs took up so much time i had to cut back a lot, but i'm pretty proud of what i manage. Thanks for playing!