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JohnLivingston

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A member registered Dec 17, 2015 · View creator page →

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Thanks so much :) 

For the alchemy system, you just need to exit out of the Alchemy menu (tab) and Throw your creation (Left Click/E) and your drawing should spawn in world! I'll work on making a more intuitive tutorial after the jam.

Simply incredible. Everything about this works and plays flawlessly, and the fact that you got an intuitive  level editor working is mind blowing. Also loving the 2000's era windows aesthetic. Hats off to all of you! Congrats on the amazing jam. 

Amazing work to everyone involved. The concept of this is brilliant. I would love to see it expanded on, there's just much potential. Congrats on a successful jam.!

Great job with this! Gave me LEGO Island vibes in the best way. 

Thank you for playing OzMaister! Appreciate the kind words :) I'm glad you had a good experience with the combat and messing around with the systems. Sorry about the DoF blurriness, I'll add a toggle for that in the debug menu after the jam :)

Wow thank you axollyon, that's all really kind of you to say. Pulling off weird shenanigans was one of my top priorities with this project so I'm glad it worked out! And really glad you got a kick out of the death "crawl", it's definitely one of my favourite features. Thanks for mentioning the control issues, that'll be my first priorities to fix after the jam finishes. :)

Lmao so sorry about the illegal inverted X axis, that'll be my first fix after the jam! Thanks for sticking with it regardless. Glad you liked the death animation "crawl". It was such a last minute addition but it's also one of my favourite features!

Thank you Zidsmith! I'm glad the "unfinished" feel came across as intentional. I was worried the game would just look bad haha. Thanks for playing :)

So sorry again about that Travis! I'll do what I can to optimize it after the jam! Thank you for giving it a shot regardless! 

Thanks so much man! Appreciate the kind words :D 

Thank you topoftheyear, that is such a kind thing to say :) Thank you for playing! 

Thanks Brunoarce! Definitely tried to go for an evocative mood with this so I'm glad you felt that. My apologies for the disgusting inverted X axis, but I appreciate you putting up with it! Will definitely add additional toggle options after the jam. 

Thanks so much for the kind words and feedback. The narrative layer was super last minute and we had a million more ideas but I'm glad it was still coherent was enjoyable! We will definitely address the control issues after the jam :) 

Thank you for the kind words VRGWorks! You nailed it with the Zelda analogue. After playing 400 hours of Tears of the Kingdom, we were definitely inspired by Zelda open air design.

That's so kind of you to say. Thank you pijinguy! I always try to push for character and charm in my dev so I'm super happy it came came across well!

Thanks again for the kind words and shout out on discord. Glad you had a good time! We will definitely keep working on this after the jam and spend some much needed time on polishing the controls. 

Kiitos my man 

Appreciate the feedback! Will definitely keep that in mind and try to speed things up in my post jam updates. :) 

Haha this made my day. Thanks so much for playing :D 

Thanks so much man! Appreciate the feedback. I will definitely keep working on it post jam and try to polish the camera system :) 

Absolutely LOVED this. Doubling down on the punching mechanic to interact with everything in the world is awesome and hilarious. Also loved the little touches like being able to burn chairs as emergency wood. I would easily pay a few bucks for a more expanded version of this. Excellent work. 

Awesome game! Really fun and simple mechanic that was pushed really well. You managed to squeeze so many fun gameplay ideas out of it. Amazing work :) 

10/10 would steal ancient relics out of a creepy tomb again

Once it's downloaded, you need to extract it (Using a program like Winzip or 7-Zip). Once it's extracted, you can run the game by double clicking the "Coots TV" icon within the extracted folder. 

Thank you!

Thanks for the update :) 

Holy shit you're a genius. Will fix that asap

Haha thank you, likewise <3 

Both very good things. Thank you <3 

This game is so damn cute. Amazing job Codeer. The polish and small details are great. Really impressive stuff! 

AMAZING JOB WELLVOS & MONSANIMA! You guys absolutely NAILED the Wario Ware gameplay and aesthetic. Super impressive stuff, especially within the time frame. The games were snappy, engaging, funny, and tight. Great work. <3 

What an adorable and charming game. I've had this running in the background for the last hour while I work and I love it, it made me feel all cozy. Easily one of my favourites in the jam. Great work <3 

THIS GAME IS RAD! Amazing work Comf and Aplove. It's a really fun and unique take on skateboarding games, I've never seen anything like it. The controls feel tight, and the visuals are gorgeous (and thicc). You guys did amazing <3 

Really fun (and terrifying) little game. Legitimately gave me a jump scare. You rebuilt Luds stream room incredibly well and all the little details you added are fantastic, especially the fact that the view from OBS is a shot perfectly famed on creppy Coots. Great stuff. Amazing work PolyMars & Nokoi!

Great job! The character controller feels SUPER tight, really impressive stuff. Unfortunately it took me an embarrassingly long time to realize that the coins refresh your dash but after I discovered that the game was much more fun/intuitive. Perhaps tutorializing it slightly more would help a lot. I especially loved comboing dashes with collecting coins like it was Shinespark comboing in Metroid. Congrats on the great jam!

DAMN! I cant believe you managed to make an online multipayer game in 10 days. This game is super fun, polished, and unique. I think this ones gonna go far. Congrats on such a successful jam. 

Pretty happy with my score, managed to crack 1k :o 

Really fun and charming little game. It's simple but fun, and quite satisfying as you build up your Patience level. Gives me auto clicker vibes a bit. Would love to see the project expanded upon. Great work Rechie <3 

This game is criminally underrated! Amazing work WuzzyWizard, easily one of the best projects in the jam. Visuals are clean and gameplay is super tight. Great work with the enemy design and wave spawning. Combat is super fun, and intuitive. Enemies telegraph their attacks well. The parry system is easy to understand, but quite deep and satisfying when comboing attacks/fighting multiple enemies. Every new enemy type and encounter feels fresh. Would love to see this go further than just the jam. Congrats on a job well done <3 

Amazing game and beautiful art! The character controls feel SUPER tight and smooth, great job on that. And shoutout to whoever designed the bosses. Great work with the attack telegraphing, it never felt unfair when I got hit. Getting Slime down to 2% while I had 1 heart left gave me the same heart palpitations I can only get from an intense Dark Souls boss. Amazing work to everyone involved <3 

Cool game, it's like if a tower defense was mixed with Overcooked. Love the concept, its really fun and hectic to play and manage everything. I could imagine with a solid art and polish pass this could really shine! Great job :D