Thanks so much :)
For the alchemy system, you just need to exit out of the Alchemy menu (tab) and Throw your creation (Left Click/E) and your drawing should spawn in world! I'll work on making a more intuitive tutorial after the jam.
Wow thank you axollyon, that's all really kind of you to say. Pulling off weird shenanigans was one of my top priorities with this project so I'm glad it worked out! And really glad you got a kick out of the death "crawl", it's definitely one of my favourite features. Thanks for mentioning the control issues, that'll be my first priorities to fix after the jam finishes. :)
Really fun (and terrifying) little game. Legitimately gave me a jump scare. You rebuilt Luds stream room incredibly well and all the little details you added are fantastic, especially the fact that the view from OBS is a shot perfectly famed on creppy Coots. Great stuff. Amazing work PolyMars & Nokoi!
Great job! The character controller feels SUPER tight, really impressive stuff. Unfortunately it took me an embarrassingly long time to realize that the coins refresh your dash but after I discovered that the game was much more fun/intuitive. Perhaps tutorializing it slightly more would help a lot. I especially loved comboing dashes with collecting coins like it was Shinespark comboing in Metroid. Congrats on the great jam!
This game is criminally underrated! Amazing work WuzzyWizard, easily one of the best projects in the jam. Visuals are clean and gameplay is super tight. Great work with the enemy design and wave spawning. Combat is super fun, and intuitive. Enemies telegraph their attacks well. The parry system is easy to understand, but quite deep and satisfying when comboing attacks/fighting multiple enemies. Every new enemy type and encounter feels fresh. Would love to see this go further than just the jam. Congrats on a job well done <3
Amazing game and beautiful art! The character controls feel SUPER tight and smooth, great job on that. And shoutout to whoever designed the bosses. Great work with the attack telegraphing, it never felt unfair when I got hit. Getting Slime down to 2% while I had 1 heart left gave me the same heart palpitations I can only get from an intense Dark Souls boss. Amazing work to everyone involved <3