Cool game, it did feel very frustrating at points though, but maybe thats jus a skill issue.
I got to the tower (the last savepoint) but it kept spawning me under the checkpoint, so i would just fall down.
Criteria | Rank | Score* | Raw Score |
Originality | #9 | 4.577 | 4.577 |
Theme | #12 | 4.346 | 4.346 |
Fun | #44 | 3.808 | 3.808 |
Presentation (graphics, audio) | #68 | 4.115 | 4.115 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
The game revolves entirely around a Debug Mode. Debug modes are often used in game development for developers to quickly modify stats, advance progress in the game, etc. We use this as a core mechanic as the player unlocks abilities and stats to modify within the debug mode menu.
Cool game, it did feel very frustrating at points though, but maybe thats jus a skill issue.
I got to the tower (the last savepoint) but it kept spawning me under the checkpoint, so i would just fall down.
Fantastic entry that definitely deserves some more attention. The idea of the debug mode is really clever and cool, the presentation and cutscenes are awesome, the lore and marketing stuff around the game is really impressively done, these guys are pros. I had a lot of fun messing around with the goofy character movement and slowly making the game more and more playable. Great job!
By far the most polished, original, and well executed game I've seen so far. Everyone owes it to themselves to try this one. I'm blown away that this was done in 3 weeks. My one complaint is that I found the camera controls to be really frustrating. I imagine it was to give the impression of the game being unfinished and an alpha, but in practice it was just frustrating.
This was fantastic, definitely one of my favorites that I've played so far! Loved exploring and experimenting with each new option as they were unlocked, and the story surrounding it was short but enjoyable! The inverted camera controls were a little frustrating, but honestly I think that added to the idea of this being an unfinished game you're playing. Although that said, the game doesn't lock your mouse to the game window which causes problems if you're using more than one monitor, which definitely feels like a bug. Beyond that little issue though, amazing work on this!
Pretty damn cool. I like most of what it has to offer and unlocking new things feels neat. Also well polished when it comes to sound and visuals. Just wish the core player movement and camera controls felt better because I was fighting that more so than enemies or puzzles.
Great execution. Really enjoyed seeing what every new debug feature had in store. Took me a while to pick up on uses for some of them, but it was satisfying when it clicked.
This is epic! The animations and art style are outstanding. The combat feels fluid and it's really fun to mess around with the different debug settings. The blurriness irritates my eyes a bit and I had the same issues with inverted mouse x-axis and locking to screen. Besides that this game feels very polished and is super fun to play. Fantastic work!
woah, this game is super underrated at the moment! i cannot believe the absurd amount of care and detail that went into making this game. the shenanigans it allowed me to pull off were incredible, and it also had a really cool story!!! i loved the puzzles in it (i especially loved how you chose to do the “crouch” mechanic - that was hilarious), and the modelling work was impeccable. my only nitpicks are really minor, with the inverted x axis, and the game not actually locking my mouse to the window (meaning i was accidentally clicking things on my second monitor). outstanding job, i hope this gets more attention!
Wow thank you axollyon, that's all really kind of you to say. Pulling off weird shenanigans was one of my top priorities with this project so I'm glad it worked out! And really glad you got a kick out of the death "crawl", it's definitely one of my favourite features. Thanks for mentioning the control issues, that'll be my first priorities to fix after the jam finishes. :)
lovely game, however I don't appreciate the inverted x axis. That shit should be illegal. jk
The movement was kinda jank but in a funny way. Especially loved the "death" animation. I got all the upgrades (with the movement speed upgrade being the last one - yes it was painful) and I think I got all the audio logs.
The intro was really well done and I love that you can visit the real world from inside the game. Idk what lore implications this has tho.
Overall I would rate it a ... 7/10 I guess
Very interesting game. I liked the intentionally unfinished feel especially with the grid based floor material popping up in between the level areas. It was cool to discover each of the debug commands, and the debug menu itself was a nifty feature.
Really liked the story and the opening cinematic! but the game was unfortunately unplayable for me. Was lagging so much I couldn't even look in the direction I wanted. Overlay said I was getting 4 fps
Great game, very trippy. Amazing job per usual John Livingston!
All the settings being locked away and requiring their restoration is probably one of the strongest implementations of the theme I've seen in the jam so far. It's pretty inventive!
Really liked the story telling and the concept of restoring debug mode! The controls (I struggled with the camera and mouse lock) could use some more polishing though.
7/10! jk.. . Loved the overall narrative with the audio logs. Loved that you can unlock stuff in a different order like an open world zelda game. The audio and visuals also helped in easily identifying unlocks. Very cool execution of the "debug mode".
i loved my time with this one. it's pretty lengthy and fun all the way through, very impressive for a jam. i especially loved all the character poured into this game, it oozes charm. pretty great!
I transcended the heavens and was able to look at myself from an outside perspective. What a wonderful game, how has this onyly been rated by 5 people?!
My only real complaint are the controls aren't the greatest, but honestly I would pay for a cleaned up and polished version of this. Well done.
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