The game didn't work for me. I saw the submarine but suddenly it cuts to a first person view and I can't look arond. Only move forwards. The music was good though!
Jonasmortensen
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Hey hey. Here is ours https://itch.io/jam/brackeys-7/rate/1419601
Will play yours right away!
I like to think that our game is unique. It uses light sources to reveal unreal surfaces. Will play yours as well :)
https://itch.io/jam/brackeys-7/rate/1419601
Rated and commented yours :) Ours is here https://jonasmortensen.itch.io/oink
I did a small post on the visual part of the effect if you are curious https://jonasmortensen.itch.io/oink/devlog/352582/how-we-did-the-holes
Thanks! If you're interested in how it's done I made a short post on it https://jonasmortensen.itch.io/oink/devlog/352582/how-we-did-the-holes
Some of our raters have asked how we did the effect on the main mechanic. I thought it was a good opportunity to practice my technical writing so here is a devlog post going through it https://jonasmortensen.itch.io/oink/devlog/352582/how-we-did-the-holes
I kept it short but if there is anything I can clarify please ask!
You can play the game here: https://jonasmortensen.itch.io/oink
I also will be playing jam games tonight so feel free to share your game in the comments and I will try it out! :)
Glad you liked it! There are two parts to the effect:
The visual hole is done by fetching the light attenuation at a fragment, if it is high enough, we discard it (overlayed with some screen space noise)
The collider hole is done by splitting the wall collider in four (left, top, right, bottom). The colliders are scaled and positioned based on four ray casts from the light source (an approximation of the spotlight volume). So the result is a rectangular hole in the collider that encompasses the circular visual hole.
Hope that makes sense :D
Hey hey! Would be super awesome to see you play our game OINK https://jonasmortensen.itch.io/oink
A unique puzzle game using lights