Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Jongs

16
Posts
1
Followers
A member registered Jul 12, 2022 · View creator page →

Creator of

Recent community posts

interesting concept, it took me a while to understand the controlls. The visual effect is really cool.
I also managed to somehow go backwards a bit and fall into the void

the graphics are wild but i love them, bettle with gun is also stupid but funny, was fun to play, the enemys were sometimes a bit hard to see

I really like the concept, the art and the music are amazing. More patients would have been nice, but i guess time ran out?

how on earth did you get that idea? XD really funny tough, the controlls are also fun, and the water trail effect is also really pretty

(1 edit)

really cool idea, I think if you could fly horizontally as well it would be even better :)

Good job for your first gamejam!
(btw, if you press the spacebar fast enough the crosshair can't reach you, got over 2000 like that XD)

yeah, more things to place was something we planned for at the start, but we decided to spend time pollishing what we had and adding more cards to pick from. Even with the few things we had, the ballancing was a mess XD,  thanks for playing anyways :)
(And yeah, the slime cooldown doesn't change properly)

really cool concept, and amazing art and animation. This game is amazingly good at making me feel stupid XD.
The only critique i have is that the controlls are a bit difficult to handle, thinking about how the hero moves and also about how the selection / switching works is quite difficult.
(Also, does the reset bar do anything i missed when full?)

really cool twist on the "just dice rolling" many people made, I enjoyed it alot, i think the levels where a bit too easy, but maby thats because of the amount of dice I rolled by now...

really cool having two dice. it took me a while to get that the number has to face up and not down, even though that makes sense...

cool mechanic with the random weapon rolls. the movement is a bit slow for my taste, but it was still fun!

I totally agree, there is feedback missing. I would have loved to add effects or words that pop up when certain stuff happens, but well, time ran out.

Thanks for the feedback!

Regarding our refference: we actually took the (in germany really famous) " Mensch ärgere Dich nicht" (Eng: Man, Don't Get Angry) as a refferenze, we didn't know about the game "Sorry!"

we choose the timing-based aiming to create some difficulty so it would be more rewarding to hit, it is kind of hard to aim with just the line though. As for the piece-selecting, I agree, we should have handled that differently.

Really creative idea, but really difficult to get the hang of it. Some simple sounds or music would have been cool. (Of course it's understandable to have different priorities under this time presure)

funny take on the theme, I like it. The three games get repetitive pretty quickly though, but playing one round was still pretty fun

pretty good, the controlls are unusual for top down view, but you get used to it fairly quickly

Insane grafics, gameplay is also pretty fun and can be expanded pretty easily. The attack and defense dice mechanic reminds me of a certain boardgame, forgot its name though, but maby that's just because of chance.