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Rings Knight Party's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #740 | 3.958 | 3.958 |
Creativity | #1113 | 3.708 | 3.708 |
Overall | #1261 | 3.528 | 3.528 |
Enjoyment | #2361 | 2.917 | 2.917 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, player take control of the level to guide the character instead of the controlling the main character.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
First of all, I clicked on the game because of the awesome cute looking splash art. It screams try me!
I was expecting something more action paced, but got surprised by a very fun turn-based combat/puzzle game :D
I think there are a bit too many actions to think ahead for. Maybe add some difficulty settings, starting with 3 Actions, and going up to 6,7.
And it would be great to be able to select and rotate the disks with the mouse, using wasd is fine for a jam, but hopefully, you can add this to a full release, would love to play that!
This is really cute! I like the concept, although the difficulty curve is a little bit harsh at the start.
Interesting idea. It is hard to tell whether the game is supposed to go on forever or has an ending (got to 25 points but there is no indication one way or the other). Also, I have no idea what the reset meter is supposed to do. (I think it resets the board after the round, but wouldn't that be an upside and thus it is always better to spam keys until the bar fills?)
Art is cute, but I feel puzzle games aren't great fits for game jams. If you are gonna do a puzzle game, it'd be nice to slowly introduce stuff. Because starting out just feels like a wall of untutorialized mechanics. And when there's thousands of other games, I'd rather just move on than try to figure it out if it doesn't grip me yknow.
This game looks and feels incredibly polished! Love everything about it but I‘m a bit too stupid to get it right away I guess :‘D I‘m impressed by what you achieved in only 48 hours!
really cool concept, and amazing art and animation. This game is amazingly good at making me feel stupid XD.
The only critique i have is that the controlls are a bit difficult to handle, thinking about how the hero moves and also about how the selection / switching works is quite difficult.
(Also, does the reset bar do anything i missed when full?)
What a cool concept for the gamejam theme! Crazy what you've managed to do in just 48 hours, very well done!
Thank you for playing and the praise!
We wish we could do much more but we are still proud of with what we did here.
Art style is great! Very fun music as well!
This is one of the rare time that I have artist to help in game jam, really love the art and music!
i love the art style and it feels very smooth to play! i do think it was a little daunting and intimidating at first, especially with how many actions you have to consider but i like the idea!
Thank you for playing. We absolutely love the art too!
In hindsight I could have do some adjustment to make the game have better ramp up difficulty.
But sadly we are running low on time at the time XD
I loved how this unique concept was executed. This game idea has a lot of potential, so if you are debating fleshing it out further, I'd say go for it. As is, I'd say there's a bit of a learning curve. But once you start getting used to it, the sky's the limit.
I'm worried that it might be a bit confusing too. I'm glad that someone can find enjoyment out if it!
I do like these simple core mechanic and wonder how much we can expand it further. So we feel quite reassuring that people like it.